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* Refactor: Collapses parts of different code paths in scene used when deleting and unlinking an object
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@@ -590,16 +590,6 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public void RemoveAPrimCount()
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{
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m_numPrim--;
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}
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public void AddAPrimCount()
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{
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m_numPrim++;
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}
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public int GetChildAgentCount()
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{
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// some network situations come in where child agents get closed twice.
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