* Refactor: Collapses parts of different code paths in scene used when deleting and unlinking an object

This commit is contained in:
Justin Clarke Casey
2008-05-25 00:09:08 +00:00
parent 0ee69707ea
commit bc92d72828
4 changed files with 27 additions and 40 deletions

View File

@@ -590,16 +590,6 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void RemoveAPrimCount()
{
m_numPrim--;
}
public void AddAPrimCount()
{
m_numPrim++;
}
public int GetChildAgentCount()
{
// some network situations come in where child agents get closed twice.