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* Refactor: Collapses parts of different code paths in scene used when deleting and unlinking an object
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@@ -1744,9 +1744,7 @@ namespace OpenSim.Region.Environment.Scenes
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part.ClearUndoState();
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}
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DetachFromBackup(objectGroup);
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m_scene.DeleteEntity(objectGroup.UUID);
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m_scene.UnlinkSceneObject(objectGroup.UUID);
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// TODO Deleting the parts may cause problems later on if they have already
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// made it into the update queue. However, sending out updates for those parts is now
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