diff --git a/OpenSim/Data/Migration.cs b/OpenSim/Data/Migration.cs index 2895a71581..d60647015f 100644 --- a/OpenSim/Data/Migration.cs +++ b/OpenSim/Data/Migration.cs @@ -138,12 +138,12 @@ namespace OpenSim.Data /// /// Array of strings, one-per-batch (often just one) protected virtual void ExecuteScript(DbConnection conn, string[] script) - { + { using (DbCommand cmd = conn.CreateCommand()) { cmd.CommandTimeout = 0; foreach (string sql in script) - { + { cmd.CommandText = sql; try { diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 28c50abbca..457e0bbe70 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -307,7 +307,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments /// /// /// - /// + /// protected UUID ShowAttachInUserInventory( SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt) { diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 7a21d5e6b2..b3f0a2516a 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs @@ -318,12 +318,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, fromAgentID); - PresenceInfo presence = null; - PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid }); - if (presences != null && presences.Length > 0) - presence = presences[0]; - if (presence != null) - im.offline = 0; + PresenceInfo presence = null; + PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid }); + if (presences != null && presences.Length > 0) + presence = presences[0]; + if (presence != null) + im.offline = 0; im.fromAgentID = fromAgentID.Guid; im.fromAgentName = account.FirstName + " " + account.LastName; diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index a8e76e3d6c..8140d42bce 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2763,7 +2763,7 @@ namespace OpenSim.Region.Framework.Scenes UUID = UUID.Random(); LinkNum = linkNum; LocalId = 0; - Inventory.ResetInventoryIDs(); + Inventory.ResetInventoryIDs(); } /// diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index a4533fa6be..13d99643bf 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1523,7 +1523,7 @@ namespace OpenSim.Region.Framework.Scenes } // If the agent update does move the avatar, then calculate the force ready for the velocity update, - // which occurs later in the main scene loop + // which occurs later in the main scene loop if (update_movementflag || (update_rotation && DCFlagKeyPressed)) { // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index e6ff0c0561..5616a4e9d6 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs @@ -210,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) { Name = childPartName, UUID = childPartUuid }; - SceneObjectGroup sog = new SceneObjectGroup(rootPart); + SceneObjectGroup sog = new SceneObjectGroup(rootPart); sog.AddPart(linkPart); Assert.That(sog.UUID, Is.EqualTo(rootPartUuid)); @@ -221,7 +221,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests sog.UUID = newRootPartUuid; Assert.That(sog.UUID, Is.EqualTo(newRootPartUuid)); - Assert.That(sog.RootPart.UUID, Is.EqualTo(newRootPartUuid)); + Assert.That(sog.RootPart.UUID, Is.EqualTo(newRootPartUuid)); Assert.That(sog.Parts.Length, Is.EqualTo(2)); } } diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs index e42dbf21f6..7e1b5acb7b 100644 --- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs +++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs @@ -812,7 +812,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule // gets the object data. If the data sent by the client doesn't match the object, the viewer probably has an // old idea of what the object properties are. Viewer developer Hazim informed us that the base module // didn't check the client sent data against the object do any. Since the base modules are the - // 'crowning glory' examples of good practice.. + // 'crowning glory' examples of good practice.. // Validate that the object exists in the scene the user is in SceneObjectPart part = s.GetSceneObjectPart(localID); diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index c37c9bd131..c91658e946 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs @@ -188,7 +188,7 @@ namespace OpenSim.Region.Physics.OdePlugin public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode) { - Name = primName; + Name = primName; m_vehicle = new ODEDynamics(); //gc = GCHandle.Alloc(prim_geom, GCHandleType.Pinned); ode = dode; @@ -620,7 +620,7 @@ namespace OpenSim.Region.Physics.OdePlugin volume *= (1.0f - hollowVolume); } } - break; + break; default: break; @@ -658,7 +658,7 @@ namespace OpenSim.Region.Physics.OdePlugin taperY = _pbs.PathTaperY * 0.01f; if (taperY < 0.0f) - taperY = -taperY; + taperY = -taperY; taperY1 = 1.0f - taperY; } @@ -1059,7 +1059,7 @@ namespace OpenSim.Region.Physics.OdePlugin } foreach (OdePrim prm in childrenPrim) - { + { prm.m_collisionCategories |= CollisionCategories.Body; prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); diff --git a/OpenSim/Server/Base/ServicesServerBase.cs b/OpenSim/Server/Base/ServicesServerBase.cs index 18f0f24a47..2652ff2869 100644 --- a/OpenSim/Server/Base/ServicesServerBase.cs +++ b/OpenSim/Server/Base/ServicesServerBase.cs @@ -176,7 +176,7 @@ namespace OpenSim.Server.Base OpenSimAppender consoleAppender = null; FileAppender fileAppender = null; - if ( logConfig != null ) + if (logConfig != null) { FileInfo cfg = new FileInfo(logConfig); XmlConfigurator.Configure(cfg);