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Fix a line deletion that should not have been deleted
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@@ -3377,6 +3377,7 @@ namespace OpenSim.Region.Framework.Scenes
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Vector3 up = new Vector3((float)x, (float)y, (float)z);
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sitOffset = up * Appearance.AvatarHeight * 0.02638f;
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newPos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT;
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}
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Quaternion newRot;
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