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Fix prim link numbers (Mantis #1781)
Implements additional unlink modes (unlink root prim from link set, some multi-set operations). Linking (single and mutiple) fully implemented. Consistent numbering of links while in world. Link/delink with predictable link numbering. Correct link numbers in LSL. Not all multi-set ops implemented. Link numbers still change when taken and re-rezzed.
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@@ -558,10 +558,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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args.regionFlags = GetRegionFlags();
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args.regionName = m_scene.RegionInfo.RegionName;
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args.SimOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID;
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args.terrainBase0 = m_scene.RegionInfo.RegionSettings.TerrainTexture1;
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args.terrainBase1 = m_scene.RegionInfo.RegionSettings.TerrainTexture2;
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args.terrainBase2 = m_scene.RegionInfo.RegionSettings.TerrainTexture3;
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args.terrainBase3 = m_scene.RegionInfo.RegionSettings.TerrainTexture4;
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args.terrainBase0 = LLUUID.Zero;
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args.terrainBase1 = LLUUID.Zero;
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args.terrainBase2 = LLUUID.Zero;
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args.terrainBase3 = LLUUID.Zero;
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args.terrainDetail0 = m_scene.RegionInfo.RegionSettings.TerrainTexture1;
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args.terrainDetail1 = m_scene.RegionInfo.RegionSettings.TerrainTexture2;
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args.terrainDetail2 = m_scene.RegionInfo.RegionSettings.TerrainTexture3;
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