Fix prim link numbers (Mantis #1781)

Implements additional unlink modes (unlink root prim from link set, some
multi-set operations). Linking (single and mutiple) fully implemented.
Consistent numbering of links while in world. Link/delink with predictable
link numbering. Correct link numbers in LSL.
Not all multi-set ops implemented. Link numbers still change when taken and
re-rezzed.
This commit is contained in:
Melanie Thielker
2008-07-19 04:05:34 +00:00
parent a73d87ef16
commit bcf74416a1
7 changed files with 148 additions and 47 deletions

View File

@@ -558,10 +558,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
args.regionFlags = GetRegionFlags();
args.regionName = m_scene.RegionInfo.RegionName;
args.SimOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID;
args.terrainBase0 = m_scene.RegionInfo.RegionSettings.TerrainTexture1;
args.terrainBase1 = m_scene.RegionInfo.RegionSettings.TerrainTexture2;
args.terrainBase2 = m_scene.RegionInfo.RegionSettings.TerrainTexture3;
args.terrainBase3 = m_scene.RegionInfo.RegionSettings.TerrainTexture4;
args.terrainBase0 = LLUUID.Zero;
args.terrainBase1 = LLUUID.Zero;
args.terrainBase2 = LLUUID.Zero;
args.terrainBase3 = LLUUID.Zero;
args.terrainDetail0 = m_scene.RegionInfo.RegionSettings.TerrainTexture1;
args.terrainDetail1 = m_scene.RegionInfo.RegionSettings.TerrainTexture2;
args.terrainDetail2 = m_scene.RegionInfo.RegionSettings.TerrainTexture3;