As per opensim-dev mailing list conversation, introduce OS_NPC constant for use with llSensor()

This same constant will later be used with llGetDetectedType().
This constant has a different name from NPC to avoid possible conflict with future LSL changes.
This constant has a different value to try and avoid unnecessary conflict with future constants that may use the same value.
Using the 'NPC' constant with llSensor() will remain valid but is deprecated.
This commit is contained in:
Justin Clark-Casey (justincc)
2012-07-20 21:08:04 +01:00
parent a4281ca014
commit bcfc392edf
2 changed files with 4 additions and 2 deletions

View File

@@ -56,6 +56,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int ACTIVE = 2;
public const int PASSIVE = 4;
public const int SCRIPTED = 8;
public const int OS_NPC = 0x01000000;
public const int CONTROL_FWD = 1;
public const int CONTROL_BACK = 2;