93 warnings in the compiler, 93 warnings appear, you fix one up, create two more, 94 warnings in the compiler...

This commit is contained in:
Adam Frisby
2007-05-12 15:32:04 +00:00
parent fd84968d05
commit bd05850be1
7 changed files with 100 additions and 100 deletions

View File

@@ -110,7 +110,7 @@ namespace OpenSim
m_child = child;
m_regionData = regionDat;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"OpenSimClient.cs - Started up new client thread to handle incoming request");
cirpack = initialcirpack;
userEP = remoteEP;
if (m_gridServer.GetName() == "Remote")
@@ -169,7 +169,7 @@ namespace OpenSim
neighbourx += 1;
newpos.Y = 1;
}
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimClient.cs:CrossSimBorder() - Crossing border to neighbouring sim at [" + neighbourx.ToString() + "," + neighboury.ToString() + "]");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"SimClient.cs:CrossSimBorder() - Crossing border to neighbouring sim at [" + neighbourx.ToString() + "," + neighboury.ToString() + "]");
Hashtable SimParams;
ArrayList SendParams;
@@ -220,7 +220,7 @@ namespace OpenSim
public void UpgradeClient()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimClient.cs:UpgradeClient() - upgrading child to full agent");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"SimClient.cs:UpgradeClient() - upgrading child to full agent");
this.m_child = false;
this.m_world.RemoveViewerAgent(this);
if (!this.m_sandboxMode)
@@ -233,7 +233,7 @@ namespace OpenSim
public void DowngradeClient()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimClient.cs:UpgradeClient() - changing full agent to child");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"SimClient.cs:UpgradeClient() - changing full agent to child");
this.m_child = true;
this.m_world.RemoveViewerAgent(this);
this.m_world.AddViewerAgent(this);
@@ -398,7 +398,7 @@ namespace OpenSim
m_world.AddNewPrim((ObjectAddPacket)Pack, this);
break;
case PacketType.ObjectLink:
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,Pack.ToString());
ObjectLinkPacket link = (ObjectLinkPacket)Pack;
uint parentprimid = 0;
OpenSim.world.Primitive parentprim = null;
@@ -426,7 +426,7 @@ namespace OpenSim
}
break;
case PacketType.ObjectScale:
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,Pack.ToString());
break;
case PacketType.ObjectShape:
ObjectShapePacket shape = (ObjectShapePacket)Pack;
@@ -657,7 +657,7 @@ namespace OpenSim
{
if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Resending " + packet.Type.ToString() + " packet, " +
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Resending " + packet.Type.ToString() + " packet, " +
(now - packet.TickCount) + "ms have passed");
packet.Header.Resent = true;
@@ -676,7 +676,7 @@ namespace OpenSim
if (PendingAcks.Count > 250)
{
// FIXME: Handle the odd case where we have too many pending ACKs queued up
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Too many ACKs queued up!");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Too many ACKs queued up!");
return;
}
@@ -799,7 +799,7 @@ namespace OpenSim
}
catch (Exception)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
ClientThread.Abort();
}
@@ -860,7 +860,7 @@ namespace OpenSim
protected virtual void ClientLoop()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ClientLoop() - Entered loop");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"OpenSimClient.cs:ClientLoop() - Entered loop");
while (true)
{
QueItem nextPacket = PacketQueue.Dequeue();
@@ -879,7 +879,7 @@ namespace OpenSim
protected virtual void InitNewClient()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
m_world.AddViewerAgent(this);
world.Entity tempent = m_world.Entities[this.AgentID];
@@ -893,12 +893,12 @@ namespace OpenSim
if (!sessionInfo.Authorised)
{
//session/circuit not authorised
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL,"OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
ClientThread.Abort();
}
else
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL,"OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
//session is authorised
this.AgentID = cirpack.CircuitCode.ID;
this.SessionID = cirpack.CircuitCode.SessionID;
@@ -947,7 +947,7 @@ namespace OpenSim
protected virtual bool Logout(SimClient simClient, Packet packet)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got a logout request");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"OpenSimClient.cs:ProcessInPacket() - Got a logout request");
//send reply to let the client logout
LogoutReplyPacket logReply = new LogoutReplyPacket();
logReply.AgentData.AgentID = this.AgentID;