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https://github.com/opensim/opensim.git
synced 2026-08-04 08:06:27 +08:00
93 warnings in the compiler, 93 warnings appear, you fix one up, create two more, 94 warnings in the compiler...
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@@ -110,7 +110,7 @@ namespace OpenSim
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m_child = child;
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m_regionData = regionDat;
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"OpenSimClient.cs - Started up new client thread to handle incoming request");
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cirpack = initialcirpack;
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userEP = remoteEP;
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if (m_gridServer.GetName() == "Remote")
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@@ -169,7 +169,7 @@ namespace OpenSim
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neighbourx += 1;
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newpos.Y = 1;
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}
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimClient.cs:CrossSimBorder() - Crossing border to neighbouring sim at [" + neighbourx.ToString() + "," + neighboury.ToString() + "]");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"SimClient.cs:CrossSimBorder() - Crossing border to neighbouring sim at [" + neighbourx.ToString() + "," + neighboury.ToString() + "]");
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Hashtable SimParams;
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ArrayList SendParams;
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@@ -220,7 +220,7 @@ namespace OpenSim
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public void UpgradeClient()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimClient.cs:UpgradeClient() - upgrading child to full agent");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"SimClient.cs:UpgradeClient() - upgrading child to full agent");
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this.m_child = false;
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this.m_world.RemoveViewerAgent(this);
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if (!this.m_sandboxMode)
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@@ -233,7 +233,7 @@ namespace OpenSim
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public void DowngradeClient()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimClient.cs:UpgradeClient() - changing full agent to child");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"SimClient.cs:UpgradeClient() - changing full agent to child");
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this.m_child = true;
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this.m_world.RemoveViewerAgent(this);
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this.m_world.AddViewerAgent(this);
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@@ -398,7 +398,7 @@ namespace OpenSim
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m_world.AddNewPrim((ObjectAddPacket)Pack, this);
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break;
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case PacketType.ObjectLink:
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString());
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,Pack.ToString());
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ObjectLinkPacket link = (ObjectLinkPacket)Pack;
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uint parentprimid = 0;
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OpenSim.world.Primitive parentprim = null;
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@@ -426,7 +426,7 @@ namespace OpenSim
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}
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break;
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case PacketType.ObjectScale:
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString());
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,Pack.ToString());
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break;
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case PacketType.ObjectShape:
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ObjectShapePacket shape = (ObjectShapePacket)Pack;
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@@ -657,7 +657,7 @@ namespace OpenSim
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{
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if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Resending " + packet.Type.ToString() + " packet, " +
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Resending " + packet.Type.ToString() + " packet, " +
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(now - packet.TickCount) + "ms have passed");
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packet.Header.Resent = true;
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@@ -676,7 +676,7 @@ namespace OpenSim
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if (PendingAcks.Count > 250)
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{
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// FIXME: Handle the odd case where we have too many pending ACKs queued up
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Too many ACKs queued up!");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Too many ACKs queued up!");
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return;
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}
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@@ -799,7 +799,7 @@ namespace OpenSim
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}
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catch (Exception)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
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ClientThread.Abort();
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}
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@@ -860,7 +860,7 @@ namespace OpenSim
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protected virtual void ClientLoop()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ClientLoop() - Entered loop");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"OpenSimClient.cs:ClientLoop() - Entered loop");
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while (true)
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{
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QueItem nextPacket = PacketQueue.Dequeue();
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@@ -879,7 +879,7 @@ namespace OpenSim
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protected virtual void InitNewClient()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
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m_world.AddViewerAgent(this);
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world.Entity tempent = m_world.Entities[this.AgentID];
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@@ -893,12 +893,12 @@ namespace OpenSim
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if (!sessionInfo.Authorised)
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{
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//session/circuit not authorised
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL,"OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
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ClientThread.Abort();
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}
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else
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL,"OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
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//session is authorised
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this.AgentID = cirpack.CircuitCode.ID;
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this.SessionID = cirpack.CircuitCode.SessionID;
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@@ -947,7 +947,7 @@ namespace OpenSim
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protected virtual bool Logout(SimClient simClient, Packet packet)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got a logout request");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"OpenSimClient.cs:ProcessInPacket() - Got a logout request");
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//send reply to let the client logout
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LogoutReplyPacket logReply = new LogoutReplyPacket();
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logReply.AgentData.AgentID = this.AgentID;
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