add LSL_String osGetInventoryName(LSL_Key itemId) and LSL_String osGetInventoryDescription(LSL_String itemNameOrId)

This commit is contained in:
UbitUmarov
2019-02-21 23:11:03 +00:00
parent ece3843798
commit bd27573130
3 changed files with 46 additions and 3 deletions

View File

@@ -5404,7 +5404,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return 1;
}
public LSL_Key osGetInventoryLastOwner(string itemNameorid)
public LSL_Key osGetInventoryLastOwner(LSL_String itemNameorid)
{
m_host.AddScriptLPS(1);
@@ -5423,5 +5423,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
id= item.OwnerID;
return id.ToString();
}
public LSL_String osGetInventoryName(LSL_Key itemId)
{
m_host.AddScriptLPS(1);
TaskInventoryItem item = null;
UUID itemID;
if (UUID.TryParse(itemId, out itemID))
item = m_host.Inventory.GetInventoryItem(itemID);
if (item == null)
return String.Empty;
return item.Name;
}
public LSL_String osGetInventoryDescription(LSL_String itemNameorid)
{
m_host.AddScriptLPS(1);
TaskInventoryItem item = null;
UUID itemID;
if (UUID.TryParse(itemNameorid, out itemID))
item = m_host.Inventory.GetInventoryItem(itemID);
else
item = m_host.Inventory.GetInventoryItem(itemNameorid);
if (item == null)
return String.Empty;
return item.Description;
}
}
}