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mantis 8517: actually let NULL_KEY do the same as on PRIM_TEXTURE
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@@ -2411,7 +2411,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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UUID textureID = new UUID();
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bool dotexture = true;
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if(String.IsNullOrEmpty(texture))
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if(String.IsNullOrEmpty(texture) || texture == ScriptBaseClass.NULL_KEY)
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dotexture = false;
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else
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{
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