mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 00:46:02 +08:00
Switched everything to XInventory by default. The old Inventory is still there for now, in case bugs pop up with XInventory.
This commit is contained in:
38
OpenSim/Data/SQLite/Resources/001_XInventoryStore.sql
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38
OpenSim/Data/SQLite/Resources/001_XInventoryStore.sql
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@@ -0,0 +1,38 @@
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BEGIN TRANSACTION;
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CREATE TABLE inventoryfolders(
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folderName varchar(255),
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type integer,
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version integer,
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folderID varchar(255) primary key,
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agentID varchar(255) not null default '00000000-0000-0000-0000-000000000000',
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parentFolderID varchar(255) not null default '00000000-0000-0000-0000-000000000000');
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CREATE TABLE inventoryitems(
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assetID varchar(255),
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assetType integer,
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inventoryName varchar(255),
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inventoryDescription varchar(255),
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inventoryNextPermissions integer,
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inventoryCurrentPermissions integer,
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invType integer,
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creatorID varchar(255),
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inventoryBasePermissions integer,
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inventoryEveryOnePermissions integer,
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salePrice integer default 99,
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saleType integer default 0,
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creationDate integer default 2000,
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groupID varchar(255) default '00000000-0000-0000-0000-000000000000',
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groupOwned integer default 0,
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flags integer default 0,
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inventoryID varchar(255) primary key,
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parentFolderID varchar(255) not null default '00000000-0000-0000-0000-000000000000',
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avatarID varchar(255) not null default '00000000-0000-0000-0000-000000000000',
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inventoryGroupPermissions integer not null default 0);
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create index inventoryfolders_agentid on inventoryfolders(agentID);
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create index inventoryfolders_parentid on inventoryfolders(parentFolderID);
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create index inventoryitems_parentfolderid on inventoryitems(parentFolderID);
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create index inventoryitems_avatarid on inventoryitems(avatarID);
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COMMIT;
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9
OpenSim/Data/SQLite/Resources/002_XInventoryStore.sql
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9
OpenSim/Data/SQLite/Resources/002_XInventoryStore.sql
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@@ -0,0 +1,9 @@
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BEGIN TRANSACTION;
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ATTACH 'inventoryStore.db' AS old;
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INSERT INTO inventoryfolders (folderName, type, version, folderID, agentID, parentFolderID) SELECT `name` AS folderName, `type` AS type, `version` AS version, `UUID` AS folderID, `agentID` AS agentID, `parentID` AS parentFolderID from old.inventoryfolders;
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INSERT INTO inventoryitems (assetID, assetType, inventoryName, inventoryDescription, inventoryNextPermissions, inventoryCurrentPermissions, invType, creatorID, inventoryBasePermissions, inventoryEveryOnePermissions, salePrice, saleType, creationDate, groupID, groupOwned, flags, inventoryID, parentFolderID, avatarID, inventoryGroupPermissions) SELECT `assetID`, `assetType` AS assetType, `inventoryName` AS inventoryName, `inventoryDescription` AS inventoryDescription, `inventoryNextPermissions` AS inventoryNextPermissions, `inventoryCurrentPermissions` AS inventoryCurrentPermissions, `invType` AS invType, `creatorsID` AS creatorID, `inventoryBasePermissions` AS inventoryBasePermissions, `inventoryEveryOnePermissions` AS inventoryEveryOnePermissions, `salePrice` AS salePrice, `saleType` AS saleType, `creationDate` AS creationDate, `groupID` AS groupID, `groupOwned` AS groupOwned, `flags` AS flags, `UUID` AS inventoryID, `parentFolderID` AS parentFolderID, `avatarID` AS avatarID, `inventoryGroupPermissions` AS inventoryGroupPermissions FROM old.inventoryitems;
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COMMIT;
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@@ -49,7 +49,7 @@ namespace OpenSim.Data.SQLite
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public SQLiteXInventoryData(string conn, string realm)
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{
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m_Folders = new SQLiteGenericTableHandler<XInventoryFolder>(
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conn, "inventoryfolders", "InventoryStore");
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conn, "inventoryfolders", "XInventoryStore");
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m_Items = new SqliteItemHandler(
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conn, "inventoryitems", String.Empty);
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}
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@@ -41,7 +41,7 @@ using OpenMetaverse;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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{
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public class LocalInventoryServicesConnector : BaseInventoryConnector, ISharedRegionModule, IInventoryService
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public class LocalInventoryServicesConnector : ISharedRegionModule, IInventoryService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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@@ -50,7 +50,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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private IInventoryService m_InventoryService;
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private bool m_Enabled = false;
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private bool m_Initialized = false;
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public Type ReplaceableInterface
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{
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@@ -93,23 +92,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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if (m_InventoryService == null)
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{
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m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: Can't load inventory service");
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//return;
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throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
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}
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//List<IInventoryDataPlugin> plugins
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// = DataPluginFactory.LoadDataPlugins<IInventoryDataPlugin>(
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// configSettings.StandaloneInventoryPlugin,
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// configSettings.StandaloneInventorySource);
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//foreach (IInventoryDataPlugin plugin in plugins)
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//{
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// // Using the OSP wrapper plugin for database plugins should be made configurable at some point
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// m_InventoryService.AddPlugin(new OspInventoryWrapperPlugin(plugin, this));
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//}
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Init(source);
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m_Enabled = true;
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m_log.Info("[LOCAL INVENTORY SERVICES CONNECTOR]: Local inventory connector enabled");
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}
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@@ -128,99 +113,60 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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{
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if (!m_Enabled)
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return;
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if (!m_Initialized)
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{
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m_Initialized = true;
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}
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// m_log.DebugFormat(
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// "[LOCAL INVENTORY SERVICES CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName);
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scene.RegisterModuleInterface<IInventoryService>(this);
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m_cache.AddRegion(scene);
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}
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public void RemoveRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_cache.RemoveRegion(scene);
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_log.InfoFormat(
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"[LOCAL INVENTORY SERVICES CONNECTOR]: Enabled local inventory for region {0}", scene.RegionInfo.RegionName);
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}
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#region IInventoryService
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public override bool CreateUserInventory(UUID user)
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public bool CreateUserInventory(UUID user)
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{
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return m_InventoryService.CreateUserInventory(user);
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}
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public override List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
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public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
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{
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return m_InventoryService.GetInventorySkeleton(userId);
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}
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public override InventoryCollection GetUserInventory(UUID id)
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public InventoryCollection GetUserInventory(UUID id)
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{
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return m_InventoryService.GetUserInventory(id);
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}
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public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
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public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
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{
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m_InventoryService.GetUserInventory(userID, callback);
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}
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// Inherited. See base
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//public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
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//{
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// return m_InventoryService.GetFolderForType(userID, type);
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//}
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public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
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public InventoryFolderBase GetRootFolder(UUID userID)
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{
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InventoryFolderBase root = m_InventoryService.GetRootFolder(userID);
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if (root != null)
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{
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InventoryCollection content = GetFolderContent(userID, root.ID);
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if (content != null)
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{
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Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>();
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foreach (InventoryFolderBase folder in content.Folders)
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{
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if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
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{
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//m_log.InfoFormat("[INVENTORY CONNECTOR]: folder type {0} ", folder.Type);
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folders[(AssetType)folder.Type] = folder;
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}
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}
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// Put the root folder there, as type Folder
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folders[AssetType.Folder] = root;
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//m_log.InfoFormat("[INVENTORY CONNECTOR]: root folder is type {0} ", root.Type);
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return folders;
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}
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}
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m_log.WarnFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: System folders for {0} not found", userID);
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return new Dictionary<AssetType, InventoryFolderBase>();
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return m_InventoryService.GetRootFolder(userID);
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}
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public override InventoryCollection GetFolderContent(UUID userID, UUID folderID)
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public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
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{
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return m_InventoryService.GetFolderForType(userID, type);
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}
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public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
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{
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return m_InventoryService.GetFolderContent(userID, folderID);
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}
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public override List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
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public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
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{
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return m_InventoryService.GetFolderItems(userID, folderID);
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}
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@@ -230,7 +176,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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/// </summary>
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/// <param name="folder"></param>
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/// <returns>true if the folder was successfully added</returns>
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public override bool AddFolder(InventoryFolderBase folder)
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public bool AddFolder(InventoryFolderBase folder)
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{
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return m_InventoryService.AddFolder(folder);
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}
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@@ -240,7 +186,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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/// </summary>
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/// <param name="folder"></param>
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/// <returns>true if the folder was successfully updated</returns>
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public override bool UpdateFolder(InventoryFolderBase folder)
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public bool UpdateFolder(InventoryFolderBase folder)
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{
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return m_InventoryService.UpdateFolder(folder);
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}
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@@ -250,12 +196,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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/// </summary>
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/// <param name="folder">A folder containing the details of the new location</param>
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/// <returns>true if the folder was successfully moved</returns>
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public override bool MoveFolder(InventoryFolderBase folder)
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public bool MoveFolder(InventoryFolderBase folder)
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{
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return m_InventoryService.MoveFolder(folder);
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}
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public override bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
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public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
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{
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return m_InventoryService.DeleteFolders(ownerID, folderIDs);
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}
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@@ -265,18 +211,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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/// </summary>
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/// <param name="folder"></param>
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/// <returns>true if the folder was successfully purged</returns>
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public override bool PurgeFolder(InventoryFolderBase folder)
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public bool PurgeFolder(InventoryFolderBase folder)
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{
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return m_InventoryService.PurgeFolder(folder);
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}
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/// <summary>
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/// Add a new item to the user's inventory, plain
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/// Called by base class AddItem
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/// Add a new item to the user's inventory
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/// </summary>
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/// <param name="item"></param>
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/// <returns>true if the item was successfully added</returns>
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protected override bool AddItemPlain(InventoryItemBase item)
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public bool AddItem(InventoryItemBase item)
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{
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return m_InventoryService.AddItem(item);
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}
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@@ -286,13 +231,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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/// </summary>
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/// <param name="item"></param>
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/// <returns>true if the item was successfully updated</returns>
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public override bool UpdateItem(InventoryItemBase item)
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public bool UpdateItem(InventoryItemBase item)
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{
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return m_InventoryService.UpdateItem(item);
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}
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public override bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
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public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
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{
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return m_InventoryService.MoveItems(ownerID, items);
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}
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@@ -302,12 +247,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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/// </summary>
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/// <param name="item"></param>
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/// <returns>true if the item was successfully deleted</returns>
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public override bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
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public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
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{
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return m_InventoryService.DeleteItems(ownerID, itemIDs);
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}
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public override InventoryItemBase GetItem(InventoryItemBase item)
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public InventoryItemBase GetItem(InventoryItemBase item)
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{
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// m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID);
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@@ -322,7 +267,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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return item;
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}
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public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
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public InventoryFolderBase GetFolder(InventoryFolderBase folder)
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{
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return m_InventoryService.GetFolder(folder);
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}
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@@ -332,17 +277,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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/// </summary>
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/// <param name="userID"></param>
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/// <returns></returns>
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public override bool HasInventoryForUser(UUID userID)
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public bool HasInventoryForUser(UUID userID)
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{
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return m_InventoryService.HasInventoryForUser(userID);
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}
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public override List<InventoryItemBase> GetActiveGestures(UUID userId)
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public List<InventoryItemBase> GetActiveGestures(UUID userId)
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{
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return m_InventoryService.GetActiveGestures(userId);
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}
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public override int GetAssetPermissions(UUID userID, UUID assetID)
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public int GetAssetPermissions(UUID userID, UUID assetID)
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{
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return m_InventoryService.GetAssetPermissions(userID, assetID);
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}
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