mirror of
https://github.com/opensim/opensim.git
synced 2026-08-06 01:06:30 +08:00
Switched everything to XInventory by default. The old Inventory is still there for now, in case bugs pop up with XInventory.
This commit is contained in:
@@ -41,7 +41,7 @@ using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
{
|
||||
public class LocalInventoryServicesConnector : BaseInventoryConnector, ISharedRegionModule, IInventoryService
|
||||
public class LocalInventoryServicesConnector : ISharedRegionModule, IInventoryService
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
@@ -50,7 +50,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
private IInventoryService m_InventoryService;
|
||||
|
||||
private bool m_Enabled = false;
|
||||
private bool m_Initialized = false;
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
@@ -93,23 +92,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
if (m_InventoryService == null)
|
||||
{
|
||||
m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: Can't load inventory service");
|
||||
//return;
|
||||
throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
|
||||
}
|
||||
|
||||
//List<IInventoryDataPlugin> plugins
|
||||
// = DataPluginFactory.LoadDataPlugins<IInventoryDataPlugin>(
|
||||
// configSettings.StandaloneInventoryPlugin,
|
||||
// configSettings.StandaloneInventorySource);
|
||||
|
||||
//foreach (IInventoryDataPlugin plugin in plugins)
|
||||
//{
|
||||
// // Using the OSP wrapper plugin for database plugins should be made configurable at some point
|
||||
// m_InventoryService.AddPlugin(new OspInventoryWrapperPlugin(plugin, this));
|
||||
//}
|
||||
|
||||
Init(source);
|
||||
|
||||
m_Enabled = true;
|
||||
m_log.Info("[LOCAL INVENTORY SERVICES CONNECTOR]: Local inventory connector enabled");
|
||||
}
|
||||
@@ -128,99 +113,60 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
if (!m_Initialized)
|
||||
{
|
||||
m_Initialized = true;
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[LOCAL INVENTORY SERVICES CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName);
|
||||
|
||||
scene.RegisterModuleInterface<IInventoryService>(this);
|
||||
m_cache.AddRegion(scene);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
m_cache.RemoveRegion(scene);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
m_log.InfoFormat(
|
||||
"[LOCAL INVENTORY SERVICES CONNECTOR]: Enabled local inventory for region {0}", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
#region IInventoryService
|
||||
|
||||
public override bool CreateUserInventory(UUID user)
|
||||
public bool CreateUserInventory(UUID user)
|
||||
{
|
||||
return m_InventoryService.CreateUserInventory(user);
|
||||
}
|
||||
|
||||
public override List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
|
||||
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
|
||||
{
|
||||
return m_InventoryService.GetInventorySkeleton(userId);
|
||||
}
|
||||
|
||||
public override InventoryCollection GetUserInventory(UUID id)
|
||||
public InventoryCollection GetUserInventory(UUID id)
|
||||
{
|
||||
return m_InventoryService.GetUserInventory(id);
|
||||
}
|
||||
|
||||
public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
|
||||
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
|
||||
{
|
||||
m_InventoryService.GetUserInventory(userID, callback);
|
||||
}
|
||||
|
||||
// Inherited. See base
|
||||
//public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
|
||||
//{
|
||||
// return m_InventoryService.GetFolderForType(userID, type);
|
||||
//}
|
||||
|
||||
public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
|
||||
public InventoryFolderBase GetRootFolder(UUID userID)
|
||||
{
|
||||
InventoryFolderBase root = m_InventoryService.GetRootFolder(userID);
|
||||
if (root != null)
|
||||
{
|
||||
InventoryCollection content = GetFolderContent(userID, root.ID);
|
||||
if (content != null)
|
||||
{
|
||||
Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>();
|
||||
foreach (InventoryFolderBase folder in content.Folders)
|
||||
{
|
||||
if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
|
||||
{
|
||||
//m_log.InfoFormat("[INVENTORY CONNECTOR]: folder type {0} ", folder.Type);
|
||||
folders[(AssetType)folder.Type] = folder;
|
||||
}
|
||||
}
|
||||
// Put the root folder there, as type Folder
|
||||
folders[AssetType.Folder] = root;
|
||||
//m_log.InfoFormat("[INVENTORY CONNECTOR]: root folder is type {0} ", root.Type);
|
||||
|
||||
return folders;
|
||||
}
|
||||
}
|
||||
m_log.WarnFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: System folders for {0} not found", userID);
|
||||
return new Dictionary<AssetType, InventoryFolderBase>();
|
||||
return m_InventoryService.GetRootFolder(userID);
|
||||
}
|
||||
|
||||
public override InventoryCollection GetFolderContent(UUID userID, UUID folderID)
|
||||
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
|
||||
{
|
||||
return m_InventoryService.GetFolderForType(userID, type);
|
||||
}
|
||||
|
||||
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
|
||||
{
|
||||
return m_InventoryService.GetFolderContent(userID, folderID);
|
||||
}
|
||||
|
||||
|
||||
public override List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
|
||||
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
|
||||
{
|
||||
return m_InventoryService.GetFolderItems(userID, folderID);
|
||||
}
|
||||
@@ -230,7 +176,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns>true if the folder was successfully added</returns>
|
||||
public override bool AddFolder(InventoryFolderBase folder)
|
||||
public bool AddFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return m_InventoryService.AddFolder(folder);
|
||||
}
|
||||
@@ -240,7 +186,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns>true if the folder was successfully updated</returns>
|
||||
public override bool UpdateFolder(InventoryFolderBase folder)
|
||||
public bool UpdateFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return m_InventoryService.UpdateFolder(folder);
|
||||
}
|
||||
@@ -250,12 +196,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
/// </summary>
|
||||
/// <param name="folder">A folder containing the details of the new location</param>
|
||||
/// <returns>true if the folder was successfully moved</returns>
|
||||
public override bool MoveFolder(InventoryFolderBase folder)
|
||||
public bool MoveFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return m_InventoryService.MoveFolder(folder);
|
||||
}
|
||||
|
||||
public override bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
|
||||
public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
|
||||
{
|
||||
return m_InventoryService.DeleteFolders(ownerID, folderIDs);
|
||||
}
|
||||
@@ -265,18 +211,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns>true if the folder was successfully purged</returns>
|
||||
public override bool PurgeFolder(InventoryFolderBase folder)
|
||||
public bool PurgeFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return m_InventoryService.PurgeFolder(folder);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a new item to the user's inventory, plain
|
||||
/// Called by base class AddItem
|
||||
/// Add a new item to the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns>true if the item was successfully added</returns>
|
||||
protected override bool AddItemPlain(InventoryItemBase item)
|
||||
public bool AddItem(InventoryItemBase item)
|
||||
{
|
||||
return m_InventoryService.AddItem(item);
|
||||
}
|
||||
@@ -286,13 +231,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns>true if the item was successfully updated</returns>
|
||||
public override bool UpdateItem(InventoryItemBase item)
|
||||
public bool UpdateItem(InventoryItemBase item)
|
||||
{
|
||||
return m_InventoryService.UpdateItem(item);
|
||||
}
|
||||
|
||||
|
||||
public override bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
|
||||
public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
|
||||
{
|
||||
return m_InventoryService.MoveItems(ownerID, items);
|
||||
}
|
||||
@@ -302,12 +247,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns>true if the item was successfully deleted</returns>
|
||||
public override bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
|
||||
public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
|
||||
{
|
||||
return m_InventoryService.DeleteItems(ownerID, itemIDs);
|
||||
}
|
||||
|
||||
public override InventoryItemBase GetItem(InventoryItemBase item)
|
||||
public InventoryItemBase GetItem(InventoryItemBase item)
|
||||
{
|
||||
// m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID);
|
||||
|
||||
@@ -322,7 +267,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
return item;
|
||||
}
|
||||
|
||||
public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return m_InventoryService.GetFolder(folder);
|
||||
}
|
||||
@@ -332,17 +277,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns></returns>
|
||||
public override bool HasInventoryForUser(UUID userID)
|
||||
public bool HasInventoryForUser(UUID userID)
|
||||
{
|
||||
return m_InventoryService.HasInventoryForUser(userID);
|
||||
}
|
||||
|
||||
public override List<InventoryItemBase> GetActiveGestures(UUID userId)
|
||||
public List<InventoryItemBase> GetActiveGestures(UUID userId)
|
||||
{
|
||||
return m_InventoryService.GetActiveGestures(userId);
|
||||
}
|
||||
|
||||
public override int GetAssetPermissions(UUID userID, UUID assetID)
|
||||
public int GetAssetPermissions(UUID userID, UUID assetID)
|
||||
{
|
||||
return m_InventoryService.GetAssetPermissions(userID, assetID);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user