mirror of
https://github.com/opensim/opensim.git
synced 2026-08-04 16:22:50 +08:00
Yet more cleanup/refactoring
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@@ -109,8 +109,8 @@ namespace OpenSim
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m_sandboxMode = sandboxMode;
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m_child = child;
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m_regionData = regionDat;
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"OpenSimClient.cs - Started up new client thread to handle incoming request");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs - Started up new client thread to handle incoming request");
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cirpack = initialcirpack;
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userEP = remoteEP;
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if (m_gridServer.GetName() == "Remote")
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@@ -135,16 +135,10 @@ namespace OpenSim
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ClientThread.Start();
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}
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protected virtual void RegisterLocalPacketHandlers()
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{
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this.AddLocalPacketHandler(PacketType.LogoutRequest, this.Logout);
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this.AddLocalPacketHandler(PacketType.AgentCachedTexture, this.AgentTextureCached);
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this.AddLocalPacketHandler(PacketType.MultipleObjectUpdate, this.MultipleObjUpdate);
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}
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# region Client Methods
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public void UpgradeClient()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"SimClient.cs:UpgradeClient() - upgrading child to full agent");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:UpgradeClient() - upgrading child to full agent");
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this.m_child = false;
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this.m_world.RemoveViewerAgent(this);
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if (!this.m_sandboxMode)
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@@ -157,7 +151,7 @@ namespace OpenSim
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public void DowngradeClient()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"SimClient.cs:UpgradeClient() - changing full agent to child");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:UpgradeClient() - changing full agent to child");
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this.m_child = true;
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this.m_world.RemoveViewerAgent(this);
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this.m_world.AddViewerAgent(this);
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@@ -188,7 +182,9 @@ namespace OpenSim
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m_networkServer.RemoveClientCircuit(this.CircuitCode);
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this.ClientThread.Abort();
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}
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#endregion
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# region Packet Handling
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public static bool AddPacketHandler(PacketType packetType, PacketMethod handler)
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{
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bool result = false;
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@@ -242,6 +238,10 @@ namespace OpenSim
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return result;
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}
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# endregion
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# region Low Level Packet Methods
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private void ack_pack(Packet Pack)
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{
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if (Pack.Header.Reliable)
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@@ -276,7 +276,7 @@ namespace OpenSim
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{
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if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Resending " + packet.Type.ToString() + " packet, " +
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Resending " + packet.Type.ToString() + " packet, " +
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(now - packet.TickCount) + "ms have passed");
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packet.Header.Resent = true;
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@@ -295,7 +295,7 @@ namespace OpenSim
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if (PendingAcks.Count > 250)
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{
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// FIXME: Handle the odd case where we have too many pending ACKs queued up
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Too many ACKs queued up!");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Too many ACKs queued up!");
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return;
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}
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@@ -327,6 +327,10 @@ namespace OpenSim
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ResendUnacked();
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}
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# endregion
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#region Packet Queue Processing
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protected virtual void ProcessOutPacket(Packet Pack)
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{
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// Keep track of when this packet was sent out
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@@ -417,7 +421,7 @@ namespace OpenSim
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}
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catch (Exception)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
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ClientThread.Abort();
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}
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@@ -478,7 +482,7 @@ namespace OpenSim
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protected virtual void ClientLoop()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"OpenSimClient.cs:ClientLoop() - Entered loop");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ClientLoop() - Entered loop");
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while (true)
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{
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QueItem nextPacket = PacketQueue.Dequeue();
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@@ -495,9 +499,13 @@ namespace OpenSim
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}
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}
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#endregion
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# region Setup
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protected virtual void InitNewClient()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
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m_world.AddViewerAgent(this);
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world.Entity tempent = m_world.Entities[this.AgentID];
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@@ -507,17 +515,17 @@ namespace OpenSim
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protected virtual void AuthUser()
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{
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// AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
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// AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
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AuthenticateResponse sessionInfo = this.m_networkServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
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if (!sessionInfo.Authorised)
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{
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//session/circuit not authorised
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL,"OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
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ClientThread.Abort();
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}
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else
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL,"OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
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//session is authorised
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this.AgentID = cirpack.CircuitCode.ID;
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this.SessionID = cirpack.CircuitCode.SessionID;
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@@ -539,9 +547,10 @@ namespace OpenSim
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ClientLoop();
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}
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}
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# endregion
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#region Inventory Creation
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private void SetupInventory(AuthenticateResponse sessionInfo)
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private void SetupInventory(AuthenticateResponse sessionInfo)
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{
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AgentInventory inventory = null;
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if (sessionInfo.LoginInfo.InventoryFolder != null)
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@@ -630,6 +639,8 @@ namespace OpenSim
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}
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#endregion
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#region Nested Classes
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public class QueItem
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{
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public QueItem()
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@@ -639,5 +650,6 @@ namespace OpenSim
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public Packet Packet;
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public bool Incoming;
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}
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#endregion
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}
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}
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