diff --git a/OpenSim/Data/Tests/BasicRegionTest.cs b/OpenSim/Data/Tests/BasicRegionTest.cs index 4894a8906f..4428e0d917 100644 --- a/OpenSim/Data/Tests/BasicRegionTest.cs +++ b/OpenSim/Data/Tests/BasicRegionTest.cs @@ -699,26 +699,26 @@ namespace OpenSim.Data.Tests public void T101_UpdateRegionInfo() { int agentlimit = random.Next(); - double objectbonus = random.NextDouble(); + double objectbonus = random.Next(); int maturity = random.Next(); UUID tertex1 = UUID.Random(); UUID tertex2 = UUID.Random(); UUID tertex3 = UUID.Random(); UUID tertex4 = UUID.Random(); - double elev1nw = random.NextDouble(); - double elev2nw = random.NextDouble(); - double elev1ne = random.NextDouble(); - double elev2ne = random.NextDouble(); - double elev1se = random.NextDouble(); - double elev2se = random.NextDouble(); - double elev1sw = random.NextDouble(); - double elev2sw = random.NextDouble(); - double waterh = random.NextDouble(); - double terrainraise = random.NextDouble(); - double terrainlower = random.NextDouble(); + double elev1nw = random.Next(); + double elev2nw = random.Next(); + double elev1ne = random.Next(); + double elev2ne = random.Next(); + double elev1se = random.Next(); + double elev2se = random.Next(); + double elev1sw = random.Next(); + double elev2sw = random.Next(); + double waterh = random.Next(); + double terrainraise = random.Next(); + double terrainlower = random.Next(); Vector3 sunvector = new Vector3((float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5)); UUID terimgid = UUID.Random(); - double sunpos = random.NextDouble(); + double sunpos = random.Next(); UUID cov = UUID.Random(); RegionSettings r1 = db.LoadRegionSettings(region1);