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Today's work on Building support/tools. Think I am slowly getting there.
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@@ -56,6 +56,7 @@ namespace OpenSim.Framework.Interfaces
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public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);
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public delegate void UpdateVector(uint localID, LLVector3 pos, IClientAPI remoteClient);
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public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
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public delegate void UpdatePrimGroupRotation(uint localID,LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient);
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public delegate void StatusChange(bool status);
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public delegate void NewAvatar(IClientAPI remoteClient, LLUUID agentID, bool status);
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public delegate void UpdateAgent(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation);
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@@ -100,6 +101,7 @@ namespace OpenSim.Framework.Interfaces
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event UpdatePrimTexture OnUpdatePrimTexture;
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event UpdateVector OnUpdatePrimPosition;
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event UpdatePrimRotation OnUpdatePrimRotation;
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event UpdatePrimGroupRotation OnUpdatePrimGroupRotation;
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event UpdateVector OnUpdatePrimScale;
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event StatusChange OnChildAgentStatus;
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event GenericCall2 OnStopMovement;
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@@ -12,6 +12,7 @@ namespace OpenSim.Framework.Types
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Prism,
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Scuplted,
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Cylinder,
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Foliage,
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Unknown
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}
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@@ -26,8 +26,8 @@
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*
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*/
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namespace OpenSim.Framework.Servers
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{
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/* public class CheckSumServer : UDPServerBase
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{/*
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public class CheckSumServer : UDPServerBase
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{
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//protected ConsoleBase m_log;
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@@ -121,6 +121,7 @@ namespace OpenSim.Framework.Servers
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{
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this.Server.SendTo(buffer, size, flags, endp);
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}
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*
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}*/
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* }
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*/
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}
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