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* Fix hypergrid standalone login by overriding AddNewUserAgent in HGUserServices
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@@ -61,7 +61,6 @@ namespace OpenSim.Framework.Communications.Services
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/// </summary>
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protected ILoginServiceToRegionsConnector m_regionsConnector;
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public HGLoginAuthService(
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UserManagerBase userManager, string welcomeMess,
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IInterServiceInventoryServices interServiceInventoryService,
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@@ -89,7 +88,7 @@ namespace OpenSim.Framework.Communications.Services
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public override XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
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{
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m_log.Info("[HGLOGIN] HGLogin called " + request.MethodName);
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m_log.Info("[HGLOGIN]: HGLogin called " + request.MethodName);
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XmlRpcResponse response = base.XmlRpcLoginMethod(request);
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Hashtable responseData = (Hashtable)response.Value;
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@@ -135,7 +134,6 @@ namespace OpenSim.Framework.Communications.Services
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public XmlRpcResponse XmlRpcGenerateKeyMethod(XmlRpcRequest request)
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{
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// Verify the key of who's calling
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UUID userID = UUID.Zero;
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UUID authKey = UUID.Zero;
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@@ -254,7 +252,6 @@ namespace OpenSim.Framework.Communications.Services
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return m_regionsConnector.RequestNeighbourInfo(homeRegionId);
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}
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/// <summary>
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/// Not really informing the region. Just filling out the response fields related to the region.
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/// </summary>
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@@ -430,6 +430,8 @@ namespace OpenSim.Framework.Communications
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/// <param name="request">The users loginrequest</param>
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public void CreateAgent(UserProfileData profile, XmlRpcRequest request)
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{
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//m_log.DebugFormat("[USER MANAGER]: Creating agent {0} {1}", profile.Name, profile.ID);
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UserAgentData agent = new UserAgentData();
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// User connection
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@@ -483,6 +485,8 @@ namespace OpenSim.Framework.Communications
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public void CreateAgent(UserProfileData profile, OSD request)
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{
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//m_log.DebugFormat("[USER MANAGER]: Creating agent {0} {1}", profile.Name, profile.ID);
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UserAgentData agent = new UserAgentData();
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// User connection
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@@ -538,6 +542,8 @@ namespace OpenSim.Framework.Communications
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/// <returns>Successful?</returns>
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public bool CommitAgent(ref UserProfileData profile)
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{
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//m_log.DebugFormat("[USER MANAGER]: Committing agent {0} {1}", profile.Name, profile.ID);
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// TODO: how is this function different from setUserProfile? -> Add AddUserAgent() here and commit both tables "users" and "agents"
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// TODO: what is the logic should be?
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bool ret = false;
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@@ -704,7 +710,7 @@ namespace OpenSim.Framework.Communications
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/// Add agent to DB
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/// </summary>
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/// <param name="agentdata">The agent data to be added</param>
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public bool AddUserAgent(UserAgentData agentdata)
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public virtual bool AddUserAgent(UserAgentData agentdata)
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{
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foreach (IUserDataPlugin plugin in m_plugins)
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{
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@@ -845,7 +851,7 @@ namespace OpenSim.Framework.Communications
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if (userProfile != null && userProfile.CurrentAgent != null)
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{
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m_log.DebugFormat("[USERAUTH]: Verifying session {0} for {1}; current session {2}", sessionID, userID, userProfile.CurrentAgent.SessionID);
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m_log.DebugFormat("[USER AUTH]: Verifying session {0} for {1}; current session {2}", sessionID, userID, userProfile.CurrentAgent.SessionID);
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if (userProfile.CurrentAgent.SessionID == sessionID)
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{
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return true;
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