rename test SceneSetupHelpers -> SceneHelpers for consistency

This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-06 00:26:37 +01:00
parent cba40de109
commit bda1a4be45
30 changed files with 133 additions and 133 deletions

View File

@@ -65,8 +65,8 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true");
m_cache = new FlotsamAssetCache();
m_scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(m_scene, config, m_cache);
m_scene = SceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(m_scene, config, m_cache);
}
[Test]

View File

@@ -50,9 +50,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
UUID userId = TestHelper.ParseTail(0x1);
AvatarFactoryModule afm = new AvatarFactoryModule();
TestScene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, afm);
TestClient tc = SceneSetupHelpers.AddClient(scene, userId);
TestScene scene = SceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(scene, afm);
TestClient tc = SceneHelpers.AddClient(scene, userId);
byte[] visualParams = new byte[AvatarAppearance.VISUALPARAM_COUNT];
for (byte i = 0; i < visualParams.Length; i++)

View File

@@ -100,8 +100,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
// log4net.Config.XmlConfigurator.Configure();
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
Scene scene = SceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(scene, archiverModule);
UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
@@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
// Create scene object asset
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50);
SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50);
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
@@ -127,10 +127,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
scene.AddInventoryItem(item1);
// Create coalesced objects asset
SceneObjectGroup cobj1 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120);
SceneObjectGroup cobj1 = SceneHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120);
cobj1.AbsolutePosition = new Vector3(15, 30, 45);
SceneObjectGroup cobj2 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140);
SceneObjectGroup cobj2 = SceneHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140);
cobj2.AbsolutePosition = new Vector3(25, 50, 75);
CoalescedSceneObjects coa = new CoalescedSceneObjects(m_uaLL1.PrincipalID, cobj1, cobj2);

View File

@@ -61,8 +61,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
SerialiserModule serialiserModule = new SerialiserModule();
m_archiverModule = new InventoryArchiverModule();
m_scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
m_scene = SceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
}
[Test]
@@ -141,7 +141,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
// Create asset
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);
SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
@@ -236,7 +236,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
// Create asset
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);
SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);

View File

@@ -62,8 +62,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
Scene scene = SceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(scene, archiverModule);
// Create user
string userFirstName = "Jock";
@@ -179,9 +179,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
Scene scene = SceneSetupHelpers.SetupScene();
Scene scene = SceneHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "meowfood");
UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
@@ -222,8 +222,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
SerialiserModule serialiserModule = new SerialiserModule();
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
Scene scene = SceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password");
archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream);
@@ -247,8 +247,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
Scene scene = SceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(scene, archiverModule);
// Create user
string userFirstName = "Jock";
@@ -326,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene();
Scene scene = SceneHelpers.SetupScene();
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
@@ -393,7 +393,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene();
Scene scene = SceneHelpers.SetupScene();
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
string folder1ExistingName = "a";
@@ -444,7 +444,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene();
Scene scene = SceneHelpers.SetupScene();
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
string folder1ExistingName = "a";

View File

@@ -65,8 +65,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
config.AddConfig("Modules");
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
m_scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(m_scene, config, m_iam);
m_scene = SceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(m_scene, config, m_iam);
// Create user
string userFirstName = "Jock";
@@ -86,10 +86,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
// log4net.Config.XmlConfigurator.Configure();
// Create asset
SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20);
SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20);
object1.AbsolutePosition = new Vector3(15, 30, 45);
SceneObjectGroup object2 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40);
SceneObjectGroup object2 = SceneHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40);
object2.AbsolutePosition = new Vector3(25, 50, 75);
CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2);
@@ -142,7 +142,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
// log4net.Config.XmlConfigurator.Configure();
// Create asset
SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40);
SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40);
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);

View File

@@ -68,8 +68,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
m_scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule);
m_scene = SceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule);
}
private void LoadCompleted(Guid requestId, string errorMessage)
@@ -524,8 +524,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
Scene scene = SceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);

View File

@@ -64,8 +64,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
{
m_pcm = new PrimCountModule();
LandManagementModule lmm = new LandManagementModule();
m_scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
m_scene = SceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
int xParcelDivider = (int)Constants.RegionSize - 1;
@@ -111,7 +111,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
IPrimCounts pc = m_lo.PrimCounts;
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
m_scene.AddNewSceneObject(sog, false);
Assert.That(pc.Owner, Is.EqualTo(3));
@@ -124,7 +124,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
Assert.That(pc.Simulator, Is.EqualTo(3));
// Add a second object and retest
SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
SceneObjectGroup sog2 = SceneHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
m_scene.AddNewSceneObject(sog2, false);
Assert.That(pc.Owner, Is.EqualTo(5));
@@ -148,7 +148,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
IPrimCounts pc = m_lo.PrimCounts;
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
m_scene.AddNewSceneObject(sog, false);
m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity);
@@ -172,9 +172,9 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
m_scene.AddNewSceneObject(sog, false);
SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
SceneObjectGroup sog2 = SceneHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
m_scene.AddNewSceneObject(sog2, false);
// Move the first scene object to the eastern strip parcel
@@ -235,8 +235,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
IPrimCounts pc = m_lo.PrimCounts;
m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, "a", 0x1), false);
SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
m_scene.AddNewSceneObject(SceneHelpers.CreateSceneObject(1, m_userId, "a", 0x1), false);
SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
m_scene.AddNewSceneObject(sogToDelete, false);
m_scene.DeleteSceneObject(sogToDelete, false);
@@ -260,7 +260,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
IPrimCounts pc = m_lo.PrimCounts;
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
sog.GroupID = m_groupId;
m_scene.AddNewSceneObject(sog, false);
@@ -291,11 +291,11 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
IPrimCounts pc = m_lo.PrimCounts;
SceneObjectGroup sogToKeep = SceneSetupHelpers.CreateSceneObject(1, m_userId, "a", 0x1);
SceneObjectGroup sogToKeep = SceneHelpers.CreateSceneObject(1, m_userId, "a", 0x1);
sogToKeep.GroupID = m_groupId;
m_scene.AddNewSceneObject(sogToKeep, false);
SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
m_scene.AddNewSceneObject(sogToDelete, false);
m_scene.DeleteSceneObject(sogToDelete, false);
@@ -318,7 +318,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
IPrimCounts pc = m_lo.PrimCounts;
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
m_scene.AddNewSceneObject(sog, false);
Assert.That(pc.Owner, Is.EqualTo(0));
@@ -339,8 +339,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
IPrimCounts pc = m_lo.PrimCounts;
m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_otherUserId, "a", 0x1), false);
SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "b", 0x10);
m_scene.AddNewSceneObject(SceneHelpers.CreateSceneObject(1, m_otherUserId, "a", 0x1), false);
SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_otherUserId, "b", 0x10);
m_scene.AddNewSceneObject(sogToDelete, false);
m_scene.DeleteSceneObject(sogToDelete, false);
@@ -363,7 +363,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
TestHelper.InMethod();
IPrimCounts pc = m_lo.PrimCounts;
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
m_scene.AddNewSceneObject(sog, false);
m_pcm.TaintPrimCount();

View File

@@ -53,8 +53,8 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
public void SetUp()
{
m_module = new MoapModule();
m_scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(m_scene, m_module);
m_scene = SceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(m_scene, m_module);
}
[Test]
@@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene);
SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
MediaEntry me = new MediaEntry();
m_module.SetMediaEntry(part, 1, me);
@@ -88,7 +88,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
string homeUrl = "opensimulator.org";
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene);
SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
MediaEntry me = new MediaEntry() { HomeURL = homeUrl };
m_module.SetMediaEntry(part, 1, me);

View File

@@ -236,8 +236,8 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
public void Init()
{
m_serialiserModule = new SerialiserModule();
m_scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule);
m_scene = SceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(m_scene, m_serialiserModule);
}
[Test]