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https://github.com/opensim/opensim.git
synced 2026-08-06 17:32:42 +08:00
rename test SceneSetupHelpers -> SceneHelpers for consistency
This commit is contained in:
@@ -65,8 +65,8 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
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config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true");
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m_cache = new FlotsamAssetCache();
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m_scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(m_scene, config, m_cache);
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m_scene = SceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(m_scene, config, m_cache);
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}
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[Test]
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@@ -50,9 +50,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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UUID userId = TestHelper.ParseTail(0x1);
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AvatarFactoryModule afm = new AvatarFactoryModule();
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TestScene scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(scene, afm);
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TestClient tc = SceneSetupHelpers.AddClient(scene, userId);
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TestScene scene = SceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(scene, afm);
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TestClient tc = SceneHelpers.AddClient(scene, userId);
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byte[] visualParams = new byte[AvatarAppearance.VISUALPARAM_COUNT];
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for (byte i = 0; i < visualParams.Length; i++)
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@@ -100,8 +100,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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// log4net.Config.XmlConfigurator.Configure();
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
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Scene scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
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Scene scene = SceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(scene, archiverModule);
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UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
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@@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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// Create scene object asset
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UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
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SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50);
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SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50);
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UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
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AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
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@@ -127,10 +127,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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scene.AddInventoryItem(item1);
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// Create coalesced objects asset
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SceneObjectGroup cobj1 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120);
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SceneObjectGroup cobj1 = SceneHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120);
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cobj1.AbsolutePosition = new Vector3(15, 30, 45);
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SceneObjectGroup cobj2 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140);
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SceneObjectGroup cobj2 = SceneHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140);
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cobj2.AbsolutePosition = new Vector3(25, 50, 75);
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CoalescedSceneObjects coa = new CoalescedSceneObjects(m_uaLL1.PrincipalID, cobj1, cobj2);
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@@ -61,8 +61,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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SerialiserModule serialiserModule = new SerialiserModule();
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m_archiverModule = new InventoryArchiverModule();
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m_scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
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m_scene = SceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
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}
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[Test]
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@@ -141,7 +141,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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// Create asset
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UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
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SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);
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SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);
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UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
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AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
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@@ -236,7 +236,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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// Create asset
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UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
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SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);
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SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);
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UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
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AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
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@@ -62,8 +62,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
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Scene scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
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Scene scene = SceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(scene, archiverModule);
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// Create user
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string userFirstName = "Jock";
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@@ -179,9 +179,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
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// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
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Scene scene = SceneSetupHelpers.SetupScene();
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Scene scene = SceneHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
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SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
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UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "meowfood");
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UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
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@@ -222,8 +222,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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SerialiserModule serialiserModule = new SerialiserModule();
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
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Scene scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
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Scene scene = SceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
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UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password");
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archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream);
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@@ -247,8 +247,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
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Scene scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
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Scene scene = SceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(scene, archiverModule);
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// Create user
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string userFirstName = "Jock";
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@@ -326,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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Scene scene = SceneSetupHelpers.SetupScene();
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Scene scene = SceneHelpers.SetupScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
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Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
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@@ -393,7 +393,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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TestHelper.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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Scene scene = SceneSetupHelpers.SetupScene();
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Scene scene = SceneHelpers.SetupScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
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string folder1ExistingName = "a";
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@@ -444,7 +444,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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Scene scene = SceneSetupHelpers.SetupScene();
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Scene scene = SceneHelpers.SetupScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
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string folder1ExistingName = "a";
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@@ -65,8 +65,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
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config.AddConfig("Modules");
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config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
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m_scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(m_scene, config, m_iam);
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m_scene = SceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(m_scene, config, m_iam);
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// Create user
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string userFirstName = "Jock";
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@@ -86,10 +86,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
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// log4net.Config.XmlConfigurator.Configure();
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// Create asset
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SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20);
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SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20);
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object1.AbsolutePosition = new Vector3(15, 30, 45);
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SceneObjectGroup object2 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40);
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SceneObjectGroup object2 = SceneHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40);
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object2.AbsolutePosition = new Vector3(25, 50, 75);
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CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2);
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@@ -142,7 +142,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
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// log4net.Config.XmlConfigurator.Configure();
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// Create asset
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SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40);
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SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40);
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UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
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AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
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@@ -68,8 +68,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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SerialiserModule serialiserModule = new SerialiserModule();
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TerrainModule terrainModule = new TerrainModule();
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m_scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule);
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m_scene = SceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule);
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}
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private void LoadCompleted(Guid requestId, string errorMessage)
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@@ -524,8 +524,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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SerialiserModule serialiserModule = new SerialiserModule();
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TerrainModule terrainModule = new TerrainModule();
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Scene scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
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Scene scene = SceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
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m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
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@@ -64,8 +64,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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{
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m_pcm = new PrimCountModule();
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LandManagementModule lmm = new LandManagementModule();
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m_scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
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m_scene = SceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
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int xParcelDivider = (int)Constants.RegionSize - 1;
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@@ -111,7 +111,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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IPrimCounts pc = m_lo.PrimCounts;
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
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SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
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m_scene.AddNewSceneObject(sog, false);
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Assert.That(pc.Owner, Is.EqualTo(3));
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@@ -124,7 +124,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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Assert.That(pc.Simulator, Is.EqualTo(3));
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// Add a second object and retest
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SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
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SceneObjectGroup sog2 = SceneHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
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m_scene.AddNewSceneObject(sog2, false);
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Assert.That(pc.Owner, Is.EqualTo(5));
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@@ -148,7 +148,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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IPrimCounts pc = m_lo.PrimCounts;
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
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SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
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m_scene.AddNewSceneObject(sog, false);
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m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity);
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@@ -172,9 +172,9 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
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SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
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m_scene.AddNewSceneObject(sog, false);
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SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
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SceneObjectGroup sog2 = SceneHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
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m_scene.AddNewSceneObject(sog2, false);
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// Move the first scene object to the eastern strip parcel
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@@ -235,8 +235,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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IPrimCounts pc = m_lo.PrimCounts;
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m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, "a", 0x1), false);
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SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
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m_scene.AddNewSceneObject(SceneHelpers.CreateSceneObject(1, m_userId, "a", 0x1), false);
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SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
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m_scene.AddNewSceneObject(sogToDelete, false);
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m_scene.DeleteSceneObject(sogToDelete, false);
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@@ -260,7 +260,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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IPrimCounts pc = m_lo.PrimCounts;
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
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SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
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sog.GroupID = m_groupId;
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m_scene.AddNewSceneObject(sog, false);
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@@ -291,11 +291,11 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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IPrimCounts pc = m_lo.PrimCounts;
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SceneObjectGroup sogToKeep = SceneSetupHelpers.CreateSceneObject(1, m_userId, "a", 0x1);
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SceneObjectGroup sogToKeep = SceneHelpers.CreateSceneObject(1, m_userId, "a", 0x1);
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sogToKeep.GroupID = m_groupId;
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m_scene.AddNewSceneObject(sogToKeep, false);
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SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
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SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
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m_scene.AddNewSceneObject(sogToDelete, false);
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m_scene.DeleteSceneObject(sogToDelete, false);
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@@ -318,7 +318,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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IPrimCounts pc = m_lo.PrimCounts;
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
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SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
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m_scene.AddNewSceneObject(sog, false);
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Assert.That(pc.Owner, Is.EqualTo(0));
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@@ -339,8 +339,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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IPrimCounts pc = m_lo.PrimCounts;
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m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_otherUserId, "a", 0x1), false);
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SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "b", 0x10);
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m_scene.AddNewSceneObject(SceneHelpers.CreateSceneObject(1, m_otherUserId, "a", 0x1), false);
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SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_otherUserId, "b", 0x10);
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m_scene.AddNewSceneObject(sogToDelete, false);
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m_scene.DeleteSceneObject(sogToDelete, false);
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@@ -363,7 +363,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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TestHelper.InMethod();
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IPrimCounts pc = m_lo.PrimCounts;
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
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SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
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m_scene.AddNewSceneObject(sog, false);
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m_pcm.TaintPrimCount();
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@@ -53,8 +53,8 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
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public void SetUp()
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{
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m_module = new MoapModule();
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m_scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(m_scene, m_module);
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m_scene = SceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(m_scene, m_module);
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}
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[Test]
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@@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene);
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SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
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MediaEntry me = new MediaEntry();
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m_module.SetMediaEntry(part, 1, me);
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@@ -88,7 +88,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
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string homeUrl = "opensimulator.org";
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SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene);
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SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
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MediaEntry me = new MediaEntry() { HomeURL = homeUrl };
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m_module.SetMediaEntry(part, 1, me);
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@@ -236,8 +236,8 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
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public void Init()
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{
|
||||
m_serialiserModule = new SerialiserModule();
|
||||
m_scene = SceneSetupHelpers.SetupScene();
|
||||
SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule);
|
||||
m_scene = SceneHelpers.SetupScene();
|
||||
SceneHelpers.SetupSceneModules(m_scene, m_serialiserModule);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
||||
Reference in New Issue
Block a user