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rename test SceneSetupHelpers -> SceneHelpers for consistency
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@@ -51,7 +51,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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{
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TestHelper.InMethod();
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Scene scene = SceneSetupHelpers.SetupScene();
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Scene scene = SceneHelpers.SetupScene();
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string objName = "obj1";
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UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
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@@ -78,7 +78,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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{
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TestHelper.InMethod();
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Scene scene = SceneSetupHelpers.SetupScene();
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Scene scene = SceneHelpers.SetupScene();
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string obj1Name = "Alfred";
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string obj2Name = "Betty";
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@@ -112,8 +112,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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{
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TestHelper.InMethod();
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TestScene scene = SceneSetupHelpers.SetupScene();
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SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
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TestScene scene = SceneHelpers.SetupScene();
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SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
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scene.DeleteSceneObject(part.ParentGroup, false);
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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@@ -131,15 +131,15 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
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TestScene scene = SceneSetupHelpers.SetupScene();
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TestScene scene = SceneHelpers.SetupScene();
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// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
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AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
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sogd.Enabled = false;
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SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
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SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
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IClientAPI client = SceneSetupHelpers.AddClient(scene, agentId);
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IClientAPI client = SceneHelpers.AddClient(scene, agentId);
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scene.DeRezObjects(client, new System.Collections.Generic.List<uint>() { part.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero);
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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