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rename test SceneSetupHelpers -> SceneHelpers for consistency
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@@ -50,13 +50,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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TestScene scene = SceneSetupHelpers.SetupScene();
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TestScene scene = SceneHelpers.SetupScene();
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IConfigSource configSource = new IniConfigSource();
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IConfig config = configSource.AddConfig("Groups");
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config.Set("Enabled", true);
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config.Set("Module", "GroupsModule");
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config.Set("DebugEnabled", true);
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SceneSetupHelpers.SetupSceneModules(
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SceneHelpers.SetupSceneModules(
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scene, configSource, new object[] { new MockGroupsServicesConnector() });
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}
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}
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@@ -57,9 +57,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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config.Configs["NPC"].Set("Enabled", "true");
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AvatarFactoryModule afm = new AvatarFactoryModule();
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TestScene scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(scene, config, afm, new NPCModule());
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TestClient originalClient = SceneSetupHelpers.AddClient(scene, TestHelper.ParseTail(0x1));
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TestScene scene = SceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(scene, config, afm, new NPCModule());
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TestClient originalClient = SceneHelpers.AddClient(scene, TestHelper.ParseTail(0x1));
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// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
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// 8 is the index of the first baked texture in AvatarAppearance
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@@ -94,9 +94,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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config.AddConfig("NPC");
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config.Configs["NPC"].Set("Enabled", "true");
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TestScene scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(scene, config, new NPCModule());
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TestClient originalClient = SceneSetupHelpers.AddClient(scene, TestHelper.ParseTail(0x1));
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TestScene scene = SceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(scene, config, new NPCModule());
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TestClient originalClient = SceneHelpers.AddClient(scene, TestHelper.ParseTail(0x1));
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// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
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Vector3 startPos = new Vector3(128, 128, 30);
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