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Merge branch 'master' into bigmerge
Conflicts: OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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@@ -174,7 +174,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// We're ignoring a collection was modified error because this data gets old and outdated fast.
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}
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}
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public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle);
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@@ -185,13 +184,12 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle)
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{
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//m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle);
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// let's do our best, but there's not much we can do if the neighbour doesn't accept.
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//m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);
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uint x = 0, y = 0;
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Utils.LongToUInts(regionHandle, out x, out y);
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GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y);
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m_scene.SimulationService.CloseChildAgent(destination, agentID);
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}
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