Next step for world map overlays

This commit is contained in:
Melanie
2012-01-30 20:11:47 +00:00
parent ea16c9f858
commit bde2ff5e78
2 changed files with 11 additions and 3 deletions

View File

@@ -263,7 +263,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
foreach (GridRegion r in regions)
{
MapBlockData block = new MapBlockData();
MapBlockFromGridRegion(block, r);
MapBlockFromGridRegion(block, r, 0);
mapBlocks.Add(block);
}
avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
@@ -990,7 +990,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
response.Add(block);
}
// The lower 16 bits are an unsigned int16
remoteClient.SendMapBlock(response, flags & 0xffff);
remoteClient.SendMapBlock(response, flag & 0xffff);
}
else
{
@@ -1031,6 +1031,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
break;
default:
block.MapImageId = UUID.Zero;
break;
}
block.Name = r.RegionName;
block.X = (ushort)(r.RegionLocX / Constants.RegionSize);