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synced 2026-08-12 12:25:42 +08:00
* Cruft removal step #1. Cleaning Modules directory.
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@@ -42,13 +42,12 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Dictionary<LLUUID, List<FriendListItem>> FriendLists = new Dictionary<LLUUID, List<FriendListItem>>();
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private Dictionary<LLUUID, LLUUID> m_pendingFriendRequests = new Dictionary<LLUUID, LLUUID>();
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private Dictionary<LLUUID, ulong> m_rootAgents = new Dictionary<LLUUID, ulong>();
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private List<Scene> m_scene = new List<Scene>();
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Dictionary<LLUUID, ulong> m_rootAgents = new Dictionary<LLUUID, ulong>();
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Dictionary<LLUUID, LLUUID> m_pendingFriendRequests = new Dictionary<LLUUID, LLUUID>();
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Dictionary<LLUUID, List<FriendListItem>> FriendLists = new Dictionary<LLUUID, List<FriendListItem>>();
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource config)
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{
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@@ -68,11 +67,33 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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scene.EventManager.OnMakeChildAgent += MakeChildAgent;
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scene.EventManager.OnClientClosed += ClientLoggedOut;
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "FriendsModule"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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#endregion
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public XmlRpcResponse processPresenceUpdate(XmlRpcRequest req)
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{
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m_log.Info("[FRIENDS]: Got Notification about a user! OMG");
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return new XmlRpcResponse();
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}
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private void OnNewClient(IClientAPI client)
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{
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// All friends establishment protocol goes over instant message
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@@ -83,7 +104,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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// Generated by LoginService. The friends are retreived from the database by the UserManager
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// Subscribe to instant messages
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client.OnInstantMessage += OnInstantMessage;
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client.OnApproveFriendRequest += OnApprovedFriendRequest;
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client.OnDenyFriendRequest += OnDenyFriendRequest;
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@@ -99,10 +120,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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{
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fl = FriendLists[client.AgentId];
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}
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else
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else
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{
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fl = m_scene[0].GetFriendList(client.AgentId);
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//lock (FriendLists)
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//{
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if (!FriendLists.ContainsKey(client.AgentId))
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@@ -110,11 +131,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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//}
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}
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}
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List<LLUUID> UpdateUsers = new List<LLUUID>();
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foreach (FriendListItem f in fl)
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{
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{
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if (m_rootAgents.ContainsKey(f.Friend))
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{
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if (f.onlinestatus == false)
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@@ -169,10 +190,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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onp.AgentBlock = onpb;
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client.OutPacket(onp, ThrottleOutPacketType.Task);
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}
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}
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private void ClientLoggedOut(LLUUID AgentId)
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@@ -182,7 +199,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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if (m_rootAgents.ContainsKey(AgentId))
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{
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m_rootAgents.Remove(AgentId);
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m_log.Info("[FRIEND]: Removing " + AgentId + ". Agent logged out.");
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m_log.Info("[FRIEND]: Removing " + AgentId + ". Agent logged out.");
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}
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}
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List<FriendListItem> lfli = new List<FriendListItem>();
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@@ -208,7 +225,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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List<FriendListItem> flfli = new List<FriendListItem>();
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try
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{
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lock (FriendLists)
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{
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if (FriendLists.ContainsKey(updateUsers[i]))
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@@ -231,9 +247,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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{
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flfli[i].onlinestatus = false;
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}
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}
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catch (IndexOutOfRangeException)
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{
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// Ignore the index out of range exception.
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@@ -242,15 +257,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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m_log.Info("[FRIEND]: Unable to enumerate last friendlist user. User logged off");
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}
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}
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}
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for (int i = 0; i < updateUsers.Count; i++)
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{
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ScenePresence av = GetPresenceFromAgentID(updateUsers[i]);
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if (av != null)
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{
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OfflineNotificationPacket onp = new OfflineNotificationPacket();
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OfflineNotificationPacket.AgentBlockBlock[] onpb = new OfflineNotificationPacket.AgentBlockBlock[1];
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OfflineNotificationPacket.AgentBlockBlock onpbl = new OfflineNotificationPacket.AgentBlockBlock();
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@@ -265,7 +278,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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{
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FriendLists.Remove(AgentId);
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}
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}
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private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
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@@ -282,7 +294,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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{
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JId avatarID = new JId(avatar.JID);
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// REST Post XMPP Stanzas!
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}
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// Claim User! my user! Mine mine mine!
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}
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@@ -295,9 +306,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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}
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//m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString());
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}
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private void MakeChildAgent(ScenePresence avatar)
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{
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lock (m_rootAgents)
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{
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if (m_rootAgents.ContainsKey(avatar.UUID))
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@@ -307,30 +318,53 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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m_rootAgents.Remove(avatar.UUID);
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m_log.Info("[FRIEND]: Removing " + avatar.Firstname + " " + avatar.Lastname + " as a root agent");
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}
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}
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}
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}
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private ScenePresence GetPresenceFromAgentID(LLUUID AgentID)
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{
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ScenePresence returnAgent = null;
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lock (m_scene)
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{
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ScenePresence queryagent = null;
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for (int i = 0; i < m_scene.Count; i++)
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{
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queryagent = m_scene[i].GetScenePresence(AgentID);
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if (queryagent != null)
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{
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if (!queryagent.IsChildAgent)
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{
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returnAgent = queryagent;
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break;
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}
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}
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}
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}
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return returnAgent;
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}
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#region FriendRequestHandling
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private void OnInstantMessage(IClientAPI client,LLUUID fromAgentID,
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private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID,
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LLUUID fromAgentSession, LLUUID toAgentID,
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LLUUID imSessionID, uint timestamp, string fromAgentName,
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string message, byte dialog, bool fromGroup, byte offline,
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uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
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string message, byte dialog, bool fromGroup, byte offline,
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uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
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byte[] binaryBucket)
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{
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// Friend Requests go by Instant Message.. using the dialog param
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// https://wiki.secondlife.com/wiki/ImprovedInstantMessage
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// 38 == Offer friendship
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if (dialog == (byte)38)
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if (dialog == (byte) 38)
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{
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LLUUID friendTransactionID = LLUUID.Random();
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m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
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m_log.Info("[FRIEND]: 38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message);
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m_log.Info("[FRIEND]: 38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" +
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message);
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GridInstantMessage msg = new GridInstantMessage();
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msg.fromAgentID = fromAgentID.UUID;
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msg.fromAgentSession = fromAgentSession.UUID;
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@@ -340,11 +374,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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msg.timestamp = timestamp;
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if (client != null)
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{
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msg.fromAgentName = client.FirstName + " " + client.LastName;// fromAgentName;
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msg.fromAgentName = client.FirstName + " " + client.LastName; // fromAgentName;
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}
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else
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{
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msg.fromAgentName = "(hippos)";// Added for posterity. This means that we can't figure out who sent it
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msg.fromAgentName = "(hippos)"; // Added for posterity. This means that we can't figure out who sent it
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}
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msg.message = message;
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msg.dialog = dialog;
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@@ -359,15 +393,17 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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}
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// 39 == Accept Friendship
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if (dialog == (byte)39)
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if (dialog == (byte) 39)
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{
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m_log.Info("[FRIEND]: 39 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message);
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m_log.Info("[FRIEND]: 39 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" +
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message);
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}
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// 40 == Decline Friendship
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if (dialog == (byte)40)
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if (dialog == (byte) 40)
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{
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m_log.Info("[FRIEND]: 40 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message);
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m_log.Info("[FRIEND]: 40 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" +
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message);
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}
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}
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@@ -395,16 +431,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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msg.imSessionID = transactionID.UUID;
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msg.message = agentID.UUID.ToString();
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msg.ParentEstateID = 0;
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msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
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msg.timestamp = (uint) Util.UnixTimeSinceEpoch();
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msg.RegionID = SceneAgentIn.RegionInfo.RegionID.UUID;
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msg.dialog = (byte)39;// Approved friend request
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msg.dialog = (byte) 39; // Approved friend request
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msg.Position = new sLLVector3();
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msg.offline = (byte)0;
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msg.offline = (byte) 0;
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msg.binaryBucket = new byte[0];
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// We don't really care which scene we pipe it through, it goes to the shared IM Module and/or the database
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SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
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SceneAgentIn.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint)1);
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SceneAgentIn.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint) 1);
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m_pendingFriendRequests.Remove(transactionID);
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// TODO: Inform agent that the friend is online
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@@ -433,11 +469,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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msg.imSessionID = transactionID.UUID;
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msg.message = agentID.UUID.ToString();
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msg.ParentEstateID = 0;
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msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
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msg.timestamp = (uint) Util.UnixTimeSinceEpoch();
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msg.RegionID = SceneAgentIn.RegionInfo.RegionID.UUID;
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msg.dialog = (byte)40;// Deny friend request
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msg.dialog = (byte) 40; // Deny friend request
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msg.Position = new sLLVector3();
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msg.offline = (byte)0;
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msg.offline = (byte) 0;
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msg.binaryBucket = new byte[0];
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SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
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m_pendingFriendRequests.Remove(transactionID);
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@@ -453,52 +489,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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private void OnGridInstantMessage(GridInstantMessage msg)
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{
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// Trigger the above event handler
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OnInstantMessage(null,new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession),
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OnInstantMessage(null, new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession),
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new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName,
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msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID,
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new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID),
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msg.binaryBucket);
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}
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#endregion
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private ScenePresence GetPresenceFromAgentID(LLUUID AgentID)
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{
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ScenePresence returnAgent = null;
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lock (m_scene)
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{
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ScenePresence queryagent = null;
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for (int i = 0; i < m_scene.Count; i++)
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{
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queryagent = m_scene[i].GetScenePresence(AgentID);
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if (queryagent != null)
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{
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if (!queryagent.IsChildAgent)
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{
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returnAgent = queryagent;
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break;
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}
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}
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}
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}
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return returnAgent;
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "FriendsModule"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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}
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}
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