* Cruft removal step #1. Cleaning Modules directory.

This commit is contained in:
Adam Frisby
2008-04-30 21:43:47 +00:00
parent 3da6a05eaa
commit be20f41637
35 changed files with 2216 additions and 2127 deletions

View File

@@ -38,6 +38,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
{
private readonly List<Scene> m_scenes = new List<Scene>();
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource config)
{
lock (m_scenes)
@@ -56,86 +58,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
}
}
private void OnNewClient(IClientAPI client)
{
client.OnInstantMessage += OnInstantMessage;
}
private void OnInstantMessage(IClientAPI client,LLUUID fromAgentID,
LLUUID fromAgentSession, LLUUID toAgentID,
LLUUID imSessionID, uint timestamp, string fromAgentName,
string message, byte dialog, bool fromGroup, byte offline,
uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
byte[] binaryBucket)
{
bool dialogHandledElsewhere
= ((dialog == 38) || (dialog == 39) || (dialog == 40)
|| dialog == (byte)InstantMessageDialog.InventoryOffered
|| dialog == (byte)InstantMessageDialog.InventoryAccepted
|| dialog == (byte)InstantMessageDialog.InventoryDeclined);
// IM dialogs need to be pre-processed and have their sessionID filled by the server
// so the sim can match the transaction on the return packet.
// Don't send a Friend Dialog IM with a LLUUID.Zero session.
if (!(dialogHandledElsewhere && imSessionID == LLUUID.Zero))
{
// Try root avatar only first
foreach (Scene scene in m_scenes)
{
if (scene.Entities.ContainsKey(toAgentID) && scene.Entities[toAgentID] is ScenePresence)
{
// Local message
ScenePresence user = (ScenePresence)scene.Entities[toAgentID];
if (!user.IsChildAgent)
{
user.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message,
toAgentID, imSessionID, fromAgentName, dialog,
timestamp);
// Message sent
return;
}
}
}
// try child avatar second
foreach (Scene scene in m_scenes)
{
if (scene.Entities.ContainsKey(toAgentID) && scene.Entities[toAgentID] is ScenePresence)
{
// Local message
ScenePresence user = (ScenePresence)scene.Entities[toAgentID];
user.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message,
toAgentID, imSessionID, fromAgentName, dialog,
timestamp);
// Message sent
return;
}
}
}
// Still here, try send via Grid
// TODO
}
// Trusty OSG1 called method. This method also gets called from the FriendsModule
// Turns out the sim has to send an instant message to the user to get it to show an accepted friend.
private void OnGridInstantMessage(GridInstantMessage msg)
{
// Trigger the above event handler
OnInstantMessage(null,new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession),
new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName,
msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID,
new LLVector3(msg.Position.x,msg.Position.y,msg.Position.z), new LLUUID(msg.RegionID),
msg.binaryBucket);
}
public void PostInitialise()
{
}
@@ -153,5 +75,84 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
{
get { return true; }
}
#endregion
private void OnNewClient(IClientAPI client)
{
client.OnInstantMessage += OnInstantMessage;
}
private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID,
LLUUID fromAgentSession, LLUUID toAgentID,
LLUUID imSessionID, uint timestamp, string fromAgentName,
string message, byte dialog, bool fromGroup, byte offline,
uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
byte[] binaryBucket)
{
bool dialogHandledElsewhere
= ((dialog == 38) || (dialog == 39) || (dialog == 40)
|| dialog == (byte) InstantMessageDialog.InventoryOffered
|| dialog == (byte) InstantMessageDialog.InventoryAccepted
|| dialog == (byte) InstantMessageDialog.InventoryDeclined);
// IM dialogs need to be pre-processed and have their sessionID filled by the server
// so the sim can match the transaction on the return packet.
// Don't send a Friend Dialog IM with a LLUUID.Zero session.
if (!(dialogHandledElsewhere && imSessionID == LLUUID.Zero))
{
// Try root avatar only first
foreach (Scene scene in m_scenes)
{
if (scene.Entities.ContainsKey(toAgentID) && scene.Entities[toAgentID] is ScenePresence)
{
// Local message
ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
if (!user.IsChildAgent)
{
user.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message,
toAgentID, imSessionID, fromAgentName, dialog,
timestamp);
// Message sent
return;
}
}
}
// try child avatar second
foreach (Scene scene in m_scenes)
{
if (scene.Entities.ContainsKey(toAgentID) && scene.Entities[toAgentID] is ScenePresence)
{
// Local message
ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
user.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message,
toAgentID, imSessionID, fromAgentName, dialog,
timestamp);
// Message sent
return;
}
}
}
// Still here, try send via Grid
// TODO
}
// Trusty OSG1 called method. This method also gets called from the FriendsModule
// Turns out the sim has to send an instant message to the user to get it to show an accepted friend.
private void OnGridInstantMessage(GridInstantMessage msg)
{
// Trigger the above event handler
OnInstantMessage(null, new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession),
new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName,
msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID,
new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID),
msg.binaryBucket);
}
}
}