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* Cruft removal step #1. Cleaning Modules directory.
This commit is contained in:
@@ -38,11 +38,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
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{
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public class InventoryModule : IRegionModule
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{
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// We need to keep track of the pending item offers between clients since the itemId offered only
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/// occurs in the initial offer message, not the accept message. So this dictionary links
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@@ -50,10 +48,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
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/// </summary>
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private IDictionary<LLUUID, LLUUID> m_pendingOffers = new Dictionary<LLUUID, LLUUID>();
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private Scene m_scene;
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource config)
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{
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{
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m_scene = scene;
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnNewClient += OnNewClient;
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}
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public void PostInitialise()
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@@ -73,59 +75,61 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
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{
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get { return false; }
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}
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#endregion
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private void OnNewClient(IClientAPI client)
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{
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// Inventory giving is conducted via instant message
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client.OnInstantMessage += OnInstantMessage;
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}
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private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID,
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LLUUID fromAgentSession, LLUUID toAgentID,
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LLUUID imSessionID, uint timestamp, string fromAgentName,
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string message, byte dialog, bool fromGroup, byte offline,
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uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
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string message, byte dialog, bool fromGroup, byte offline,
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uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
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byte[] binaryBucket)
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{
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if (dialog == (byte)InstantMessageDialog.InventoryOffered)
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if (dialog == (byte) InstantMessageDialog.InventoryOffered)
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{
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m_log.DebugFormat(
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"[AGENT INVENTORY]: Routing inventory offering message from {0}, {1} to {2}",
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"[AGENT INVENTORY]: Routing inventory offering message from {0}, {1} to {2}",
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client.AgentId, client.Name, toAgentID);
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if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence)
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{
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ScenePresence user = (ScenePresence)m_scene.Entities[toAgentID];
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ScenePresence user = (ScenePresence) m_scene.Entities[toAgentID];
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if (!user.IsChildAgent)
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{
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//byte[] rawId = new byte[16];
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// First byte of the array is probably the item type
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// Next 16 bytes are the UUID
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//Array.Copy(binaryBucket, 1, rawId, 0, 16);
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//LLUUID itemId = new LLUUID(new Guid(rawId));
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LLUUID itemId = new LLUUID(binaryBucket, 1);
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m_log.DebugFormat(
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"[AGENT INVENTORY]: ItemId for giving is {0}", itemId);
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m_pendingOffers[imSessionID] = itemId;
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user.ControllingClient.SendInstantMessage(
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fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName,
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fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName,
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dialog, timestamp, binaryBucket);
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return;
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}
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else
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{
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m_log.WarnFormat(
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"[AGENT INVENTORY]: Agent {0} targeted for inventory give by {1}, {2} of {3} was a child agent!",
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"[AGENT INVENTORY]: Agent {0} targeted for inventory give by {1}, {2} of {3} was a child agent!",
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toAgentID, client.AgentId, client.Name, message);
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}
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}
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}
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else
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{
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m_log.WarnFormat(
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@@ -133,84 +137,84 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
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toAgentID, client.AgentId, client.Name, message);
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}
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}
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else if (dialog == (byte)InstantMessageDialog.InventoryAccepted)
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else if (dialog == (byte) InstantMessageDialog.InventoryAccepted)
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{
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m_log.DebugFormat(
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"[AGENT INVENTORY]: Routing inventory accepted message from {0}, {1} to {2}",
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"[AGENT INVENTORY]: Routing inventory accepted message from {0}, {1} to {2}",
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client.AgentId, client.Name, toAgentID);
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if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence)
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{
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ScenePresence user = (ScenePresence)m_scene.Entities[toAgentID];
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ScenePresence user = (ScenePresence) m_scene.Entities[toAgentID];
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if (!user.IsChildAgent)
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{
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user.ControllingClient.SendInstantMessage(
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fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName,
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fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName,
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dialog, timestamp, binaryBucket);
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if (m_pendingOffers.ContainsKey(imSessionID))
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{
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{
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m_log.DebugFormat(
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"[AGENT INVENTORY]: Accepted item id {0}", m_pendingOffers[imSessionID]);
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// Since the message originates from the accepting client, the toAgentID is
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// the agent giving the item.
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m_scene.GiveInventoryItem(client, toAgentID, m_pendingOffers[imSessionID]);
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m_pendingOffers.Remove(imSessionID);
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}
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else
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{
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m_log.ErrorFormat(
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"[AGENT INVENTORY]: Could not find an item associated with session id {0} to accept",
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"[AGENT INVENTORY]: Could not find an item associated with session id {0} to accept",
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imSessionID);
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}
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return;
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}
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else
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{
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m_log.WarnFormat(
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"[AGENT INVENTORY]: Agent {0} targeted for inventory give by {1}, {2} of {3} was a child agent!",
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"[AGENT INVENTORY]: Agent {0} targeted for inventory give by {1}, {2} of {3} was a child agent!",
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toAgentID, client.AgentId, client.Name, message);
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}
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}
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}
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else
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{
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m_log.WarnFormat(
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"[AGENT INVENTORY]: Could not find agent {0} for user {1}, {2} to give {3}",
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toAgentID, client.AgentId, client.Name, message);
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}
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}
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}
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else if (dialog == (byte)InstantMessageDialog.InventoryDeclined)
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else if (dialog == (byte) InstantMessageDialog.InventoryDeclined)
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{
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if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence)
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{
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ScenePresence user = (ScenePresence)m_scene.Entities[toAgentID];
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ScenePresence user = (ScenePresence) m_scene.Entities[toAgentID];
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if (!user.IsChildAgent)
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{
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user.ControllingClient.SendInstantMessage(
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fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName,
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fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName,
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dialog, timestamp, binaryBucket);
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if (m_pendingOffers.ContainsKey(imSessionID))
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{
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{
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m_log.DebugFormat(
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"[AGENT INVENTORY]: Declined item id {0}", m_pendingOffers[imSessionID]);
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m_pendingOffers.Remove(imSessionID);
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}
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else
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{
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m_log.ErrorFormat(
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"[AGENT INVENTORY]: Could not find an item associated with session id {0} to decline",
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"[AGENT INVENTORY]: Could not find an item associated with session id {0} to decline",
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imSessionID);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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