* Cruft removal step #1. Cleaning Modules directory.

This commit is contained in:
Adam Frisby
2008-04-30 21:43:47 +00:00
parent 3da6a05eaa
commit be20f41637
35 changed files with 2216 additions and 2127 deletions

View File

@@ -47,32 +47,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>();
public void Initialise(Scene scene, IConfigSource config)
{
if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
{
RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
scene.RegisterModuleInterface<IDynamicTextureManager>(this);
}
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "DynamicTextureModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
#region IDynamicTextureManager Members
public void RegisterRender(string handleType, IDynamicTextureRender render)
{
@@ -164,20 +139,55 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
return LLUUID.Zero;
}
#endregion
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource config)
{
if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
{
RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
scene.RegisterModuleInterface<IDynamicTextureManager>(this);
}
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "DynamicTextureModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
#endregion
#region Nested type: DynamicTextureUpdater
public class DynamicTextureUpdater
{
public LLUUID SimUUID;
public LLUUID UpdaterID;
public string ContentType;
public string Url;
public bool BlendWithOldTexture = false;
public string BodyData;
public LLUUID PrimID;
public int UpdateTimer;
public string ContentType;
public byte FrontAlpha = 255;
public LLUUID LastAssetID;
public string Params;
public bool BlendWithOldTexture = false;
public LLUUID PrimID;
public bool SetNewFrontAlpha = false;
public byte FrontAlpha = 255;
public LLUUID SimUUID;
public LLUUID UpdaterID;
public int UpdateTimer;
public string Url;
public DynamicTextureUpdater()
{
@@ -224,7 +234,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
LastAssetID = asset.FullID;
part.Shape.Textures = new LLObject.TextureEntry(asset.FullID);
part.ScheduleFullUpdate();
}
@@ -273,5 +283,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
}
}
}
#endregion
}
}