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* Cruft removal step #1. Cleaning Modules directory.
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@@ -27,7 +27,6 @@
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using Nini.Config;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Modules.World.Land;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.World.Land
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@@ -43,7 +42,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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{
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m_scene = scene;
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landChannel = new LandChannel(scene);
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m_scene.EventManager.OnParcelPrimCountAdd += landChannel.addPrimToLandPrimCounts;
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m_scene.EventManager.OnParcelPrimCountUpdate += landChannel.updateLandPrimCounts;
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m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(landChannel.handleAvatarChangingParcel);
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@@ -53,18 +52,16 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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lock (m_scene)
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{
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m_scene.LandChannel = (ILandChannel)landChannel;
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m_scene.LandChannel = (ILandChannel) landChannel;
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}
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public string Name
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@@ -77,10 +74,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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get { return false; }
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}
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#endregion
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}
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}
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