* Cruft removal step #1. Cleaning Modules directory.

This commit is contained in:
Adam Frisby
2008-04-30 21:43:47 +00:00
parent 3da6a05eaa
commit be20f41637
35 changed files with 2216 additions and 2127 deletions

View File

@@ -35,7 +35,6 @@ using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.Framework;
using OpenSim.Region.Environment.Modules.World.Terrain;
using OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders;
using OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes;
using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes;
@@ -79,9 +78,8 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
private Dictionary<Location, ITerrainChannel> m_channels;
private ITerrainChannel m_channel;
private Dictionary<Location, ITerrainChannel> m_channels;
private Dictionary<string, ITerrainEffect> m_plugineffects;
private ITerrainChannel m_revert;
private Scene m_scene;
@@ -252,7 +250,8 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
{
m_plugineffects.Add(pluginType.Name, terEffect);
m_log.Info("E ... " + pluginType.Name);
} else
}
else
{
m_log.Warn("E ... " + pluginType.Name + " (Already added)");
}