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revert change on script execution release points. That will need a full recompile with script states reset, not justifiable by now; plus cosmetics
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@@ -413,12 +413,12 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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for(int i = 0; i < plen;)
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{
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object ob = evt.Params[i];
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if(ob is int)
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ob = (LSL_Integer)(int)ob;
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else if(ob is double)
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ob = (LSL_Float)(double)ob;
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else if(ob is string)
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ob = (LSL_String)(string)ob;
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if(ob is int iob)
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ob = (LSL_Integer)iob;
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else if(ob is double dob)
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ob = (LSL_Float)dob;
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else if(ob is string sob)
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ob = (LSL_String)sob;
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plist[++i] = ob;
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}
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m_DetectParams = evt.DetectParams;
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