Fix bug in persisting saved appearances for npcs

Assets have to be marked non-local as well as non-temporary to persist.  This is now done.
Hopefully addresses http://opensimulator.org/mantis/view.php?id=5660
This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-30 01:58:32 +01:00
parent 18037d41c4
commit be357f8fee
8 changed files with 168 additions and 24 deletions

View File

@@ -1695,9 +1695,9 @@ namespace OpenSim.Region.Framework.Scenes
/// </param>
public void MoveToTarget(Vector3 pos, bool noFly)
{
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}",
// Name, pos, m_scene.RegionInfo.RegionName);
m_log.DebugFormat(
"[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}",
Name, pos, m_scene.RegionInfo.RegionName);
if (pos.X < 0 || pos.X >= Constants.RegionSize
|| pos.Y < 0 || pos.Y >= Constants.RegionSize