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Fix bug in persisting saved appearances for npcs
Assets have to be marked non-local as well as non-temporary to persist. This is now done. Hopefully addresses http://opensimulator.org/mantis/view.php?id=5660
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@@ -1695,9 +1695,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// </param>
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public void MoveToTarget(Vector3 pos, bool noFly)
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{
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}",
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// Name, pos, m_scene.RegionInfo.RegionName);
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m_log.DebugFormat(
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"[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}",
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Name, pos, m_scene.RegionInfo.RegionName);
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if (pos.X < 0 || pos.X >= Constants.RegionSize
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|| pos.Y < 0 || pos.Y >= Constants.RegionSize
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