mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 00:46:02 +08:00
Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
This commit is contained in:
@@ -252,7 +252,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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/// <param name='dom'></param>
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/// <param name='assembly'></param>
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/// <param name='stateSource'></param>
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public void Load(AppDomain dom, string assembly, StateSource stateSource)
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/// <returns>false if load failed, true if suceeded</returns>
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public bool Load(AppDomain dom, string assembly, StateSource stateSource)
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{
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m_Assembly = assembly;
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m_stateSource = stateSource;
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@@ -267,14 +268,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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try
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{
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if (dom != System.AppDomain.CurrentDomain)
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m_Script = (IScript)dom.CreateInstanceAndUnwrap(
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Path.GetFileNameWithoutExtension(assembly),
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"SecondLife.Script");
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object[] constructorParams;
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Assembly scriptAssembly = dom.Load(Path.GetFileNameWithoutExtension(assembly));
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Type scriptType = scriptAssembly.GetType("SecondLife.XEngineScript");
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if (scriptType != null)
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{
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constructorParams = new object[] { m_coopSleepHandle };
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}
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else if (!m_coopTermination)
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{
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scriptType = scriptAssembly.GetType("SecondLife.Script");
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constructorParams = null;
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}
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else
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m_Script = (IScript)Assembly.Load(
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Path.GetFileNameWithoutExtension(assembly)).CreateInstance(
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"SecondLife.Script");
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{
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m_log.ErrorFormat(
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"[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. You must remove all existing {6}* script DLL files before using enabling co-op termination"
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+ ", either by setting DeleteScriptsOnStartup = true in [XEngine] for one run"
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+ " or by deleting these files manually.",
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ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, assembly);
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return false;
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}
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// m_log.DebugFormat(
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// "[SCRIPT INSTANCE]: Looking to load {0} from assembly {1} in {2}",
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// scriptType.FullName, Path.GetFileNameWithoutExtension(assembly), Engine.World.Name);
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if (dom != System.AppDomain.CurrentDomain)
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m_Script
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= (IScript)dom.CreateInstanceAndUnwrap(
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Path.GetFileNameWithoutExtension(assembly),
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scriptType.FullName,
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false,
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BindingFlags.Default,
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null,
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constructorParams,
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null,
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null);
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else
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m_Script
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= (IScript)scriptAssembly.CreateInstance(
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scriptType.FullName,
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false,
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BindingFlags.Default,
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null,
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constructorParams,
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null,
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null);
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//ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
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//RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
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@@ -283,8 +326,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[SCRIPT INSTANCE]: Error loading assembly {0}. Exception {1}{2}",
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assembly, e.Message, e.StackTrace);
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"[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Error loading assembly {6}. Exception {7}{8}",
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ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, assembly, e.Message, e.StackTrace);
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return false;
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}
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try
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@@ -302,10 +347,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[SCRIPT INSTANCE]: Error loading script instance from assembly {0}. Exception {1}{2}",
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assembly, e.Message, e.StackTrace);
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"[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Error initializing script instance. Exception {6}{7}",
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ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, e.Message, e.StackTrace);
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return;
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return false;
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}
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m_SaveState = true;
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@@ -358,15 +403,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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else
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{
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m_log.WarnFormat(
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"[SCRIPT INSTANCE]: Unable to load script state file {0} for script {1} {2} in {3} {4} (assembly {5}). Memory limit exceeded",
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savedState, ScriptName, ItemID, PrimName, ObjectID, assembly);
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"[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Unable to load script state file {6}. Memory limit exceeded.",
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ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, savedState);
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}
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[SCRIPT INSTANCE]: Unable to load script state file {0} for script {1} {2} in {3} {4} (assembly {5}). XML is {6}. Exception {7}{8}",
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savedState, ScriptName, ItemID, PrimName, ObjectID, assembly, xml, e.Message, e.StackTrace);
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"[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Unable to load script state file {6}. XML is {7}. Exception {8}{9}",
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ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, savedState, xml, e.Message, e.StackTrace);
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}
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}
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// else
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@@ -377,6 +422,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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// presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
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// }
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return true;
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}
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public void Init()
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@@ -560,9 +607,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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}
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else
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{
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m_log.DebugFormat(
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"[SCRIPT INSTANCE]: Co-operatively stopping script {0} {1} in {2} {3}",
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ScriptName, ItemID, PrimName, ObjectID);
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if (DebugLevel >= 1)
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m_log.DebugFormat(
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"[SCRIPT INSTANCE]: Co-operatively stopping script {0} {1} in {2} {3}",
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ScriptName, ItemID, PrimName, ObjectID);
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// This will terminate the event on next handle check by the script.
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m_coopSleepHandle.Set();
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@@ -571,9 +619,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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// checking is implemented. May want to allow a shorter timeout option later.
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if (workItem.Wait(TimeSpan.MaxValue))
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{
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m_log.DebugFormat(
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"[SCRIPT INSTANCE]: Co-operatively stopped script {0} {1} in {2} {3}",
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ScriptName, ItemID, PrimName, ObjectID);
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if (DebugLevel >= 1)
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m_log.DebugFormat(
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"[SCRIPT INSTANCE]: Co-operatively stopped script {0} {1} in {2} {3}",
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ScriptName, ItemID, PrimName, ObjectID);
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return true;
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}
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@@ -894,9 +943,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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}
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else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException))
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{
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m_log.DebugFormat(
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"[SCRIPT INSTANCE]: Script {0}.{1} in event {2}, state {3} stopped co-operatively.",
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PrimName, ScriptName, data.EventName, State);
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if (DebugLevel >= 1)
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m_log.DebugFormat(
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"[SCRIPT INSTANCE]: Script {0}.{1} in event {2}, state {3} stopped co-operatively.",
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PrimName, ScriptName, data.EventName, State);
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}
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}
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}
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@@ -50,14 +50,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
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private TestScene m_scene;
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private OpenSim.Region.ScriptEngine.XEngine.XEngine m_xEngine;
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private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
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private AutoResetEvent m_stoppedEvent = new AutoResetEvent(false);
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private AutoResetEvent m_chatEvent;
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private AutoResetEvent m_stoppedEvent;
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private OSChatMessage m_osChatMessageReceived;
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[TestFixtureSetUp]
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[SetUp]
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public void Init()
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{
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m_osChatMessageReceived = null;
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m_chatEvent = new AutoResetEvent(false);
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m_stoppedEvent = new AutoResetEvent(false);
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//AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
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// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
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m_xEngine = new OpenSim.Region.ScriptEngine.XEngine.XEngine();
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@@ -77,7 +81,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
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xEngineConfig.Set("ScriptStopStrategy", "co-op");
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m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource);
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// Make sure loops aren't actually being terminated by a script delay wait.
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xEngineConfig.Set("ScriptDelayFactor", 0);
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// This is really just set for debugging the test.
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xEngineConfig.Set("WriteScriptSourceToDebugFile", true);
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// Set to false if we need to debug test so the old scripts don't get wiped before each separate test
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// xEngineConfig.Set("DeleteScriptsOnStartup", false);
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// This is not currently used at all for co-op termination. Bumping up to demonstrate that co-op termination
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// has an effect - without it tests will fail due to a 120 second wait for the event to finish.
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xEngineConfig.Set("WaitForEventCompletionOnScriptStop", 120000);
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m_scene = new SceneHelpers().SetupScene("My Test", TestHelpers.ParseTail(0x9999), 1000, 1000, configSource);
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SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine);
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m_scene.StartScripts();
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}
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@@ -95,12 +112,218 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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string script =
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@"default
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{
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state_entry()
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{
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llSay(0, ""Thin Lizzy"");
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llSleep(60);
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}
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}";
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TestStop(script);
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}
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[Test]
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public void TestStopOnLongSingleStatementForLoop()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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string script =
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@"default
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{
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state_entry()
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{
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integer i = 0;
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llSay(0, ""Thin Lizzy"");
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for (i = 0; i < 2147483647; i++)
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llSay(0, ""Iter "" + (string)i);
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}
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}";
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TestStop(script);
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}
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[Test]
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public void TestStopOnLongCompoundStatementForLoop()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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string script =
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@"default
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{
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state_entry()
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{
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integer i = 0;
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llSay(0, ""Thin Lizzy"");
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for (i = 0; i < 2147483647; i++)
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{
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llSay(0, ""Iter "" + (string)i);
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}
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}
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}";
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TestStop(script);
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}
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[Test]
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public void TestStopOnLongSingleStatementWhileLoop()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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string script =
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@"default
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{
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state_entry()
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{
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integer i = 0;
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llSay(0, ""Thin Lizzy"");
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while (1 == 1)
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llSay(0, ""Iter "" + (string)i++);
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}
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}";
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TestStop(script);
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}
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[Test]
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public void TestStopOnLongCompoundStatementWhileLoop()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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string script =
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@"default
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{
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state_entry()
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{
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integer i = 0;
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llSay(0, ""Thin Lizzy"");
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while (1 == 1)
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{
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llSay(0, ""Iter "" + (string)i++);
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}
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}
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}";
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TestStop(script);
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}
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[Test]
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public void TestStopOnLongDoWhileLoop()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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string script =
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@"default
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{
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state_entry()
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{
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integer i = 0;
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llSay(0, ""Thin Lizzy"");
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do
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{
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llSay(0, ""Iter "" + (string)i++);
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} while (1 == 1);
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}
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}";
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TestStop(script);
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}
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[Test]
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public void TestStopOnInfiniteJumpLoop()
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{
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TestHelpers.InMethod();
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TestHelpers.EnableLogging();
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string script =
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@"default
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{
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state_entry()
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{
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integer i = 0;
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llSay(0, ""Thin Lizzy"");
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@p1;
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llSay(0, ""Iter "" + (string)i++);
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jump p1;
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}
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}";
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TestStop(script);
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}
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[Test]
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public void TestStopOnInfiniteUserFunctionCallLoop()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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string script =
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@"
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integer i = 0;
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ufn1()
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{
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llSay(0, ""Iter ufn1() "" + (string)i++);
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ufn1();
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}
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default
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{
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state_entry()
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{
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integer i = 0;
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llSay(0, ""Thin Lizzy"");
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ufn1();
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}
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}";
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TestStop(script);
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}
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[Test]
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public void TestStopOnInfiniteManualEventCallLoop()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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string script =
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@"default
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{
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state_entry()
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{
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integer i = 0;
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llSay(0, ""Thin Lizzy"");
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llSay(0, ""Iter"" + (string)i++);
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default_event_state_entry();
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}
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}";
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TestStop(script);
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}
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private void TestStop(string script)
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{
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UUID userId = TestHelpers.ParseTail(0x1);
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// UUID objectId = TestHelpers.ParseTail(0x100);
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// UUID itemId = TestHelpers.ParseTail(0x3);
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string itemName = "TestStopOnObjectDerezLongSleep() Item";
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string itemName = "TestStop() Item";
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStopOnObjectDerezLongSleep", 0x100);
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStop", 0x100);
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m_scene.AddNewSceneObject(so, true);
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InventoryItemBase itemTemplate = new InventoryItemBase();
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@@ -111,15 +334,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
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m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
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SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate,
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@"default
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{
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state_entry()
|
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{
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llSay(0, ""Thin Lizzy"");
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llSleep(60);
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}
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}");
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SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate, script);
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TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
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@@ -129,7 +344,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
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Console.WriteLine("Script started with message [{0}]", m_osChatMessageReceived.Message);
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// FIXME: This is a very poor way of trying to avoid a low-probability race condition where the script
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// executes llSay() but has not started the sleep before we try to stop it.
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// executes llSay() but has not started the next statement before we try to stop it.
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Thread.Sleep(1000);
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// We need a way of carrying on if StopScript() fail, since it won't return if the script isn't actually
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@@ -148,7 +363,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
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|
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private void OnChatFromWorld(object sender, OSChatMessage oscm)
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{
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// Console.WriteLine("Got chat [{0}]", oscm.Message);
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m_scene.EventManager.OnChatFromWorld -= OnChatFromWorld;
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Console.WriteLine("Got chat [{0}]", oscm.Message);
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m_osChatMessageReceived = oscm;
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m_chatEvent.Set();
|
||||
|
||||
Reference in New Issue
Block a user