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Change SOP.HasChanged to HasPrimChanged in preparation for further changes
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@@ -184,7 +184,7 @@ namespace OpenSim.Region.Environment.Scenes
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// persistence thread visits this object. In the future, changes can be signalled at a more
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// granular level, or we could let the datastore worry about whether prims have really
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// changed since they were last persisted.
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HasChanged = true;
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HasPrimChanged = true;
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return true;
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}
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@@ -241,7 +241,7 @@ namespace OpenSim.Region.Environment.Scenes
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// persistence thread visits this object. In the future, changes can be signalled at a more
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// granular level, or we could let the datastore worry about whether prims have really
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// changed since they were last persisted.
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HasChanged = true;
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HasPrimChanged = true;
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return true;
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}
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@@ -268,7 +268,7 @@ namespace OpenSim.Region.Environment.Scenes
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// persistence thread visits this object. In the future, changes can be signalled at a more
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// granular level, or we could let the datastore worry about whether prims have really
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// changed since they were last persisted.
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HasChanged = true;
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HasPrimChanged = true;
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return type;
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}
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