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* ODE Stability update 4 :D
* Changed the way meshing requests get sent to the ODEPlugin * Numerous other fixes
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@@ -1182,6 +1182,10 @@ namespace OpenSim.Region.Environment.Scenes
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m_shape.PathTaperY = shapeBlock.PathTaperY;
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m_shape.PathTwist = shapeBlock.PathTwist;
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m_shape.PathTwistBegin = shapeBlock.PathTwistBegin;
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if (PhysActor != null)
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{
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PhysActor.Shape = m_shape;
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}
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ScheduleFullUpdate();
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}
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@@ -1583,6 +1587,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void Resize(LLVector3 scale)
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{
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m_shape.Scale = scale;
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ScheduleFullUpdate();
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}
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