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Renamed the Servers directory to OpenSim.Servers
This commit is contained in:
224
OpenSim.Servers/BaseHttpServer.cs
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224
OpenSim.Servers/BaseHttpServer.cs
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@@ -0,0 +1,224 @@
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading;
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//using OpenSim.CAPS;
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using Nwc.XmlRpc;
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using System.Collections;
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namespace OpenSim.Servers
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{
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public class BaseHttpServer
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{
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protected Thread m_workerThread;
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protected HttpListener m_httpListener;
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protected Dictionary<string, RestMethod> m_restHandlers = new Dictionary<string, RestMethod>();
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protected Dictionary<string, XmlRpcMethod> m_rpcHandlers = new Dictionary<string, XmlRpcMethod>();
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protected int m_port;
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public BaseHttpServer(int port)
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{
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m_port = port;
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}
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public bool AddRestHandler(string method, string path, RestMethod handler)
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{
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string methodKey = String.Format("{0}: {1}", method, path);
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if (!this.m_restHandlers.ContainsKey(methodKey))
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{
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this.m_restHandlers.Add(methodKey, handler);
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return true;
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}
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//must already have a handler for that path so return false
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return false;
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}
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public bool AddXmlRPCHandler(string method, XmlRpcMethod handler)
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{
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if (!this.m_rpcHandlers.ContainsKey(method))
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{
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this.m_rpcHandlers.Add(method, handler);
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return true;
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}
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//must already have a handler for that path so return false
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return false;
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}
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protected virtual string ProcessXMLRPCMethod(string methodName, XmlRpcRequest request)
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{
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XmlRpcResponse response;
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XmlRpcMethod method;
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if( this.m_rpcHandlers.TryGetValue( methodName, out method ) )
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{
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response = method(request);
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}
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else
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{
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response = new XmlRpcResponse();
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Hashtable unknownMethodError = new Hashtable();
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unknownMethodError["reason"] = "XmlRequest"; ;
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unknownMethodError["message"] = "Unknown Rpc request";
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unknownMethodError["login"] = "false";
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response.Value = unknownMethodError;
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}
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return XmlRpcResponseSerializer.Singleton.Serialize(response);
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}
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protected virtual string ParseREST(string request, string path, string method)
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{
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string response;
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RestMethod handler;
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string requestKey = String.Format("{0}: {1}", method, path);
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string bestMatch = String.Empty;
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foreach( string currentKey in m_restHandlers.Keys )
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{
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if( requestKey.StartsWith( currentKey ))
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{
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if(currentKey.Length > bestMatch.Length )
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{
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bestMatch = currentKey;
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}
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}
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}
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if (m_restHandlers.TryGetValue(bestMatch, out handler))
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{
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response = handler(request, path);
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}
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else
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{
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response = String.Empty;
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}
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return response;
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}
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protected virtual string ParseLLSDXML(string requestBody)
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{
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// dummy function for now - IMPLEMENT ME!
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return "";
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}
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protected virtual string ParseXMLRPC(string requestBody)
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{
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string responseString = String.Empty;
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try
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{
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XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(requestBody);
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string methodName = request.MethodName;
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responseString = ProcessXMLRPCMethod(methodName, request );
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}
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catch (Exception e)
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{
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Console.WriteLine(e.ToString());
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}
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return responseString;
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}
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public virtual void HandleRequest(Object stateinfo)
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{
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HttpListenerContext context = (HttpListenerContext)stateinfo;
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HttpListenerRequest request = context.Request;
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HttpListenerResponse response = context.Response;
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response.KeepAlive = false;
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response.SendChunked = false;
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System.IO.Stream body = request.InputStream;
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System.Text.Encoding encoding = System.Text.Encoding.UTF8;
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System.IO.StreamReader reader = new System.IO.StreamReader(body, encoding);
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string requestBody = reader.ReadToEnd();
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body.Close();
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reader.Close();
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//Console.WriteLine(request.HttpMethod + " " + request.RawUrl + " Http/" + request.ProtocolVersion.ToString() + " content type: " + request.ContentType);
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//Console.WriteLine(requestBody);
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string responseString = "";
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switch (request.ContentType)
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{
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case "text/xml":
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// must be XML-RPC, so pass to the XML-RPC parser
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responseString = ParseXMLRPC(requestBody);
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responseString = Regex.Replace(responseString, "utf-16", "utf-8");
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response.AddHeader("Content-type", "text/xml");
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break;
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case "application/xml":
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// probably LLSD we hope, otherwise it should be ignored by the parser
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responseString = ParseLLSDXML(requestBody);
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response.AddHeader("Content-type", "application/xml");
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break;
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case "application/x-www-form-urlencoded":
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// a form data POST so send to the REST parser
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responseString = ParseREST(requestBody, request.RawUrl, request.HttpMethod);
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response.AddHeader("Content-type", "text/html");
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break;
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case null:
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// must be REST or invalid crap, so pass to the REST parser
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responseString = ParseREST(requestBody, request.RawUrl, request.HttpMethod);
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response.AddHeader("Content-type", "text/html");
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break;
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}
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byte[] buffer = System.Text.Encoding.UTF8.GetBytes(responseString);
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System.IO.Stream output = response.OutputStream;
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response.SendChunked = false;
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response.ContentLength64 = buffer.Length;
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output.Write(buffer, 0, buffer.Length);
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output.Close();
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}
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public void Start()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("BaseHttpServer.cs: Starting up HTTP Server");
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m_workerThread = new Thread(new ThreadStart(StartHTTP));
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m_workerThread.IsBackground = true;
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m_workerThread.Start();
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}
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private void StartHTTP()
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{
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try
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("BaseHttpServer.cs: StartHTTP() - Spawned main thread OK");
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m_httpListener = new HttpListener();
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m_httpListener.Prefixes.Add("http://+:" + m_port + "/");
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m_httpListener.Start();
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HttpListenerContext context;
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while (true)
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{
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context = m_httpListener.GetContext();
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ThreadPool.QueueUserWorkItem(new WaitCallback(HandleRequest), context);
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}
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(e.Message);
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}
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}
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}
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}
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8
OpenSim.Servers/IRestHandler.cs
Normal file
8
OpenSim.Servers/IRestHandler.cs
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@@ -0,0 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Servers
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{
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public delegate string RestMethod( string request, string path );
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}
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109
OpenSim.Servers/LocalUserProfileManager.cs
Normal file
109
OpenSim.Servers/LocalUserProfileManager.cs
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@@ -0,0 +1,109 @@
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/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using System.Text;
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using OpenSim.Framework.User;
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using OpenSim.Framework.Grid;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Interfaces;
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using libsecondlife;
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namespace OpenSim.UserServer
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{
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public class LocalUserProfileManager : UserProfileManager
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{
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private IGridServer m_gridServer;
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private int m_port;
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private string m_ipAddr;
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public LocalUserProfileManager(IGridServer gridServer, int simPort, string ipAddr)
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{
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m_gridServer = gridServer;
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m_port = simPort;
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m_ipAddr = ipAddr;
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}
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public override void InitUserProfiles()
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{
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// TODO: need to load from database
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}
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public override void CustomiseResponse(ref System.Collections.Hashtable response, UserProfile theUser)
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{
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Int32 circode = (Int32)response["circuit_code"];
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theUser.AddSimCircuit((uint)circode, LLUUID.Random());
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response["home"] = "{'region_handle':[r" + (997 * 256).ToString() + ",r" + (996 * 256).ToString() + "], 'position':[r" + theUser.homepos.X.ToString() + ",r" + theUser.homepos.Y.ToString() + ",r" + theUser.homepos.Z.ToString() + "], 'look_at':[r" + theUser.homelookat.X.ToString() + ",r" + theUser.homelookat.Y.ToString() + ",r" + theUser.homelookat.Z.ToString() + "]}";
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response["sim_port"] = m_port;
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response["sim_ip"] = m_ipAddr;
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response["region_y"] = (Int32)996 * 256;
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response["region_x"] = (Int32)997* 256;
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string first;
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string last;
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if (response.Contains("first_name"))
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{
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first = (string)response["first_name"];
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}
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else
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{
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first = "test";
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}
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if (response.Contains("last_name"))
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{
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last = (string)response["last_name"];
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}
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else
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{
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last = "User";
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}
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ArrayList InventoryList = (ArrayList)response["inventory-skeleton"];
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Hashtable Inventory1 = (Hashtable)InventoryList[0];
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Login _login = new Login();
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//copy data to login object
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_login.First = first;
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_login.Last = last;
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_login.Agent = new LLUUID((string)response["agent_id"]) ;
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_login.Session = new LLUUID((string)response["session_id"]);
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_login.SecureSession = new LLUUID((string)response["secure_session_id"]);
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_login.BaseFolder = null;
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_login.InventoryFolder = new LLUUID((string)Inventory1["folder_id"]);
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//working on local computer if so lets add to the gridserver's list of sessions?
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if (m_gridServer.GetName() == "Local")
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{
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Console.WriteLine("adding login data to gridserver");
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((LocalGridBase)this.m_gridServer).AddNewSession(_login);
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}
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}
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}
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}
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398
OpenSim.Servers/LoginResponse.cs
Normal file
398
OpenSim.Servers/LoginResponse.cs
Normal file
@@ -0,0 +1,398 @@
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/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using Nwc.XmlRpc;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading;
|
||||
using System.Collections;
|
||||
using System.Security.Cryptography;
|
||||
using System.Xml;
|
||||
using libsecondlife;
|
||||
using OpenSim;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Grid;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.User;
|
||||
using OpenSim.Framework.Utilities;
|
||||
|
||||
namespace OpenSim.UserServer
|
||||
{
|
||||
/// <summary>
|
||||
/// A temp class to handle login response.
|
||||
/// Should make use of UserProfileManager where possible.
|
||||
/// </summary>
|
||||
|
||||
public class LoginResponse
|
||||
{
|
||||
private Hashtable loginFlagsHash;
|
||||
private Hashtable globalTexturesHash;
|
||||
private Hashtable loginError;
|
||||
|
||||
private ArrayList loginFlags;
|
||||
private ArrayList globalTextures;
|
||||
|
||||
// Login Flags
|
||||
private string dst;
|
||||
private string stipendSinceLogin;
|
||||
private string gendered;
|
||||
private string everLoggedIn;
|
||||
private string login;
|
||||
private string simPort;
|
||||
private string simAddress;
|
||||
private string agentID;
|
||||
private string sessionID;
|
||||
private string secureSessionID;
|
||||
private Int32 circuitCode;
|
||||
|
||||
// Global Textures
|
||||
private string sunTexture;
|
||||
private string cloudTexture;
|
||||
private string moonTexture;
|
||||
|
||||
// Error Flags
|
||||
private string errorReason;
|
||||
private string errorMessage;
|
||||
|
||||
// Response
|
||||
private XmlRpcResponse xmlRpcResponse;
|
||||
private XmlRpcResponse defaultXmlRpcResponse;
|
||||
private string defaultTextResponse;
|
||||
|
||||
public LoginResponse()
|
||||
{
|
||||
this.loginFlags = new ArrayList();
|
||||
this.globalTextures = new ArrayList();
|
||||
this.SetDefaultValues();
|
||||
} // LoginServer
|
||||
|
||||
// This will go away as we replace new-login.dat:
|
||||
private void GetDefaultResponse()
|
||||
{
|
||||
try
|
||||
{
|
||||
// read in default response string
|
||||
StreamReader SR;
|
||||
string lines;
|
||||
SR = File.OpenText("new-login.dat");
|
||||
|
||||
this.defaultTextResponse = "";
|
||||
while (!SR.EndOfStream)
|
||||
{
|
||||
lines = SR.ReadLine();
|
||||
this.defaultTextResponse += lines;
|
||||
}
|
||||
SR.Close();
|
||||
this.defaultXmlRpcResponse = (XmlRpcResponse)(new XmlRpcResponseDeserializer()).Deserialize(this.defaultTextResponse);
|
||||
}
|
||||
catch (Exception E)
|
||||
{
|
||||
Console.WriteLine(E.ToString());
|
||||
}
|
||||
} // GetDefaultResponse
|
||||
|
||||
public void SetDefaultValues()
|
||||
{
|
||||
this.GetDefaultResponse();
|
||||
|
||||
this.DST = "N";
|
||||
this.StipendSinceLogin = "N";
|
||||
this.Gendered = "Y";
|
||||
this.EverLoggedIn = "Y";
|
||||
this.login = "false";
|
||||
|
||||
this.SunTexture = "cce0f112-878f-4586-a2e2-a8f104bba271";
|
||||
this.CloudTexture = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
|
||||
this.MoonTexture = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
|
||||
|
||||
this.ErrorMessage = "You have entered an invalid name/password combination. Check Caps/lock.";
|
||||
this.ErrorReason = "key";
|
||||
|
||||
} // SetDefaultValues
|
||||
|
||||
private XmlRpcResponse GenerateResponse(string reason, string message, string login)
|
||||
{
|
||||
// Overwrite any default values;
|
||||
this.xmlRpcResponse = new XmlRpcResponse();
|
||||
|
||||
// Ensure Login Failed message/reason;
|
||||
this.ErrorMessage = message;
|
||||
this.ErrorReason = reason;
|
||||
|
||||
this.loginError = new Hashtable();
|
||||
this.loginError["reason"] = this.ErrorReason;
|
||||
this.loginError["message"] = this.ErrorMessage;
|
||||
this.loginError["login"] = login;
|
||||
this.xmlRpcResponse.Value = this.loginError;
|
||||
return (this.xmlRpcResponse);
|
||||
} // GenerateResponse
|
||||
|
||||
public XmlRpcResponse LoginFailedResponse()
|
||||
{
|
||||
return (this.GenerateResponse("key", "You have entered an invalid name/password combination. Check Caps/lock.", "false"));
|
||||
} // LoginFailedResponse
|
||||
|
||||
public XmlRpcResponse ConnectionFailedResponse()
|
||||
{
|
||||
return (this.LoginFailedResponse());
|
||||
} // CreateErrorConnectingToGridResponse()
|
||||
|
||||
public XmlRpcResponse CreateAlreadyLoggedInResponse()
|
||||
{
|
||||
return(this.GenerateResponse("presence", "You appear to be already logged in, if this is not the case please wait for your session to timeout, if this takes longer than a few minutes please contact the grid owner", "false"));
|
||||
} // CreateAlreadyLoggedInResponse()
|
||||
|
||||
public XmlRpcResponse ToXmlRpcResponse()
|
||||
{
|
||||
this.xmlRpcResponse = this.defaultXmlRpcResponse;
|
||||
Hashtable responseData = (Hashtable)this.xmlRpcResponse.Value;
|
||||
|
||||
this.loginFlagsHash = new Hashtable();
|
||||
this.loginFlagsHash["daylight_savings"] = this.DST;
|
||||
this.loginFlagsHash["stipend_since_login"] = this.StipendSinceLogin;
|
||||
this.loginFlagsHash["gendered"] = this.Gendered;
|
||||
this.loginFlagsHash["ever_logged_in"] = this.EverLoggedIn;
|
||||
this.loginFlags.Add(this.loginFlagsHash);
|
||||
|
||||
this.globalTexturesHash = new Hashtable();
|
||||
this.globalTexturesHash["sun_texture_id"] = this.SunTexture;
|
||||
this.globalTexturesHash["cloud_texture_id"] = this.CloudTexture;
|
||||
this.globalTexturesHash["moon_texture_id"] = this.MoonTexture;
|
||||
this.globalTextures.Add(this.globalTexturesHash);
|
||||
|
||||
responseData["sim_port"] = this.SimPort;
|
||||
responseData["sim_ip"] = this.SimAddress;
|
||||
responseData["agent_id"] = this.AgentID;
|
||||
responseData["session_id"] = this.SessionID;
|
||||
responseData["secure_session_id"] = this.SecureSessionID;
|
||||
responseData["circuit_code"] = this.CircuitCode;
|
||||
responseData["seconds_since_epoch"] = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||
responseData["login-flags"] = this.loginFlags;
|
||||
responseData["global-textures"] = this.globalTextures;
|
||||
|
||||
return (this.xmlRpcResponse);
|
||||
|
||||
} // ToXmlRpcResponse
|
||||
|
||||
public string Login
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.login;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.login = value;
|
||||
}
|
||||
} // Login
|
||||
|
||||
public string DST
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.dst;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.dst = value;
|
||||
}
|
||||
} // DST
|
||||
|
||||
public string StipendSinceLogin
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.stipendSinceLogin;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.stipendSinceLogin = value;
|
||||
}
|
||||
} // StipendSinceLogin
|
||||
|
||||
public string Gendered
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.gendered;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.gendered = value;
|
||||
}
|
||||
} // Gendered
|
||||
|
||||
public string EverLoggedIn
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.everLoggedIn;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.everLoggedIn = value;
|
||||
}
|
||||
} // EverLoggedIn
|
||||
|
||||
public string SimPort
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.simPort;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.simPort = value;
|
||||
}
|
||||
} // SimPort
|
||||
|
||||
public string SimAddress
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.simAddress;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.simAddress = value;
|
||||
}
|
||||
} // SimAddress
|
||||
|
||||
public string AgentID
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.agentID;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.agentID = value;
|
||||
}
|
||||
} // AgentID
|
||||
|
||||
public string SessionID
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.sessionID;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.sessionID = value;
|
||||
}
|
||||
} // SessionID
|
||||
|
||||
public string SecureSessionID
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.secureSessionID;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.secureSessionID = value;
|
||||
}
|
||||
} // SecureSessionID
|
||||
|
||||
public Int32 CircuitCode
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.circuitCode;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.circuitCode = value;
|
||||
}
|
||||
} // CircuitCode
|
||||
|
||||
public string SunTexture
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.sunTexture;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.sunTexture = value;
|
||||
}
|
||||
} // SunTexture
|
||||
|
||||
public string CloudTexture
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.cloudTexture;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.cloudTexture = value;
|
||||
}
|
||||
} // CloudTexture
|
||||
|
||||
public string MoonTexture
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.moonTexture;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.moonTexture = value;
|
||||
}
|
||||
} // MoonTexture
|
||||
|
||||
public string ErrorReason
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.errorReason;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.errorReason = value;
|
||||
}
|
||||
} // ErrorReason
|
||||
|
||||
public string ErrorMessage
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.errorMessage;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.errorMessage = value;
|
||||
}
|
||||
} // ErrorMessage
|
||||
|
||||
} // LoginResponse
|
||||
} // namespace OpenSim.UserServer
|
||||
283
OpenSim.Servers/LoginServer.cs
Normal file
283
OpenSim.Servers/LoginServer.cs
Normal file
@@ -0,0 +1,283 @@
|
||||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using Nwc.XmlRpc;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading;
|
||||
using System.Collections;
|
||||
using System.Security.Cryptography;
|
||||
using System.Xml;
|
||||
using libsecondlife;
|
||||
using OpenSim;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Grid;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.User;
|
||||
using OpenSim.Framework.Utilities;
|
||||
|
||||
namespace OpenSim.UserServer
|
||||
{
|
||||
/// <summary>
|
||||
/// When running in local (default) mode , handles client logins.
|
||||
/// </summary>
|
||||
public class LoginServer : LoginService, IUserServer
|
||||
{
|
||||
private IGridServer m_gridServer;
|
||||
public IPAddress clientAddress = IPAddress.Loopback;
|
||||
public IPAddress remoteAddress = IPAddress.Any;
|
||||
private int NumClients;
|
||||
private string _defaultResponse;
|
||||
private bool userAccounts = false;
|
||||
private string _mpasswd;
|
||||
private bool _needPasswd = false;
|
||||
private LocalUserProfileManager userManager;
|
||||
private int m_simPort;
|
||||
private string m_simAddr;
|
||||
|
||||
public LocalUserProfileManager LocalUserManager
|
||||
{
|
||||
get
|
||||
{
|
||||
return userManager;
|
||||
}
|
||||
}
|
||||
|
||||
public LoginServer(IGridServer gridServer, string simAddr, int simPort, bool useAccounts)
|
||||
{
|
||||
m_gridServer = gridServer;
|
||||
m_simPort = simPort;
|
||||
m_simAddr = simAddr;
|
||||
this.userAccounts = useAccounts;
|
||||
}
|
||||
|
||||
public void Startup()
|
||||
{
|
||||
this._needPasswd = false;
|
||||
// read in default response string
|
||||
/* StreamReader SR;
|
||||
string lines;
|
||||
SR = File.OpenText("new-login.dat");
|
||||
|
||||
while (!SR.EndOfStream)
|
||||
{
|
||||
lines = SR.ReadLine();
|
||||
_defaultResponse += lines;
|
||||
}
|
||||
SR.Close();
|
||||
* */
|
||||
|
||||
this._mpasswd = EncodePassword("testpass");
|
||||
|
||||
userManager = new LocalUserProfileManager(this.m_gridServer, m_simPort, m_simAddr);
|
||||
//userManager.InitUserProfiles();
|
||||
userManager.SetKeys("", "", "", "Welcome to OpenSim");
|
||||
}
|
||||
|
||||
public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
|
||||
{
|
||||
Console.WriteLine("login attempt");
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
string first;
|
||||
string last;
|
||||
string passwd;
|
||||
LLUUID Agent;
|
||||
LLUUID Session;
|
||||
|
||||
LoginResponse loginResponse = new LoginResponse();
|
||||
|
||||
//get login name
|
||||
if (requestData.Contains("first"))
|
||||
{
|
||||
first = (string)requestData["first"];
|
||||
}
|
||||
else
|
||||
{
|
||||
first = "test";
|
||||
}
|
||||
|
||||
if (requestData.Contains("last"))
|
||||
{
|
||||
last = (string)requestData["last"];
|
||||
}
|
||||
else
|
||||
{
|
||||
last = "User" + NumClients.ToString();
|
||||
}
|
||||
|
||||
if (requestData.Contains("passwd"))
|
||||
{
|
||||
passwd = (string)requestData["passwd"];
|
||||
}
|
||||
else
|
||||
{
|
||||
passwd = "notfound";
|
||||
}
|
||||
|
||||
if (!Authenticate(first, last, passwd))
|
||||
{
|
||||
return loginResponse.LoginFailedResponse();
|
||||
}
|
||||
|
||||
NumClients++;
|
||||
|
||||
// Create a agent and session LLUUID
|
||||
Agent = GetAgentId(first, last);
|
||||
int SessionRand = Util.RandomClass.Next(1, 999);
|
||||
Session = new LLUUID("aaaabbbb-0200-" + SessionRand.ToString("0000") + "-8664-58f53e442797");
|
||||
LLUUID secureSess = LLUUID.Random();
|
||||
|
||||
loginResponse.SimPort = m_simPort.ToString();
|
||||
loginResponse.SimAddress = m_simAddr.ToString();
|
||||
loginResponse.AgentID = Agent.ToStringHyphenated();
|
||||
loginResponse.SessionID = Session.ToStringHyphenated();
|
||||
loginResponse.SecureSessionID = secureSess.ToStringHyphenated();
|
||||
loginResponse.CircuitCode = (Int32)(Util.RandomClass.Next());
|
||||
XmlRpcResponse response = loginResponse.ToXmlRpcResponse();
|
||||
Hashtable responseData = (Hashtable)response.Value;
|
||||
|
||||
// inventory
|
||||
ArrayList InventoryList = (ArrayList)responseData["inventory-skeleton"];
|
||||
Hashtable Inventory1 = (Hashtable)InventoryList[0];
|
||||
Hashtable Inventory2 = (Hashtable)InventoryList[1];
|
||||
LLUUID BaseFolderID = LLUUID.Random();
|
||||
LLUUID InventoryFolderID = LLUUID.Random();
|
||||
Inventory2["name"] = "Textures";
|
||||
Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated();
|
||||
Inventory2["type_default"] = 0;
|
||||
Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated();
|
||||
|
||||
ArrayList InventoryRoot = (ArrayList)responseData["inventory-root"];
|
||||
Hashtable Inventoryroot = (Hashtable)InventoryRoot[0];
|
||||
Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated();
|
||||
|
||||
CustomiseLoginResponse(responseData, first, last);
|
||||
|
||||
Login _login = new Login();
|
||||
//copy data to login object
|
||||
_login.First = first;
|
||||
_login.Last = last;
|
||||
_login.Agent = Agent;
|
||||
_login.Session = Session;
|
||||
_login.SecureSession = secureSess;
|
||||
_login.BaseFolder = BaseFolderID;
|
||||
_login.InventoryFolder = InventoryFolderID;
|
||||
|
||||
//working on local computer if so lets add to the gridserver's list of sessions?
|
||||
if (m_gridServer.GetName() == "Local")
|
||||
{
|
||||
((LocalGridBase)m_gridServer).AddNewSession(_login);
|
||||
}
|
||||
|
||||
return response;
|
||||
}
|
||||
|
||||
protected virtual void CustomiseLoginResponse(Hashtable responseData, string first, string last)
|
||||
{
|
||||
}
|
||||
|
||||
protected virtual LLUUID GetAgentId(string firstName, string lastName)
|
||||
{
|
||||
LLUUID Agent;
|
||||
int AgentRand = Util.RandomClass.Next(1, 9999);
|
||||
Agent = new LLUUID("99998888-0100-" + AgentRand.ToString("0000") + "-8ec1-0b1d5cd6aead");
|
||||
return Agent;
|
||||
}
|
||||
|
||||
protected virtual bool Authenticate(string first, string last, string passwd)
|
||||
{
|
||||
if (this._needPasswd)
|
||||
{
|
||||
//every user needs the password to login
|
||||
string encodedPass = passwd.Remove(0, 3); //remove $1$
|
||||
if (encodedPass == this._mpasswd)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//do not need password to login
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private static string EncodePassword(string passwd)
|
||||
{
|
||||
Byte[] originalBytes;
|
||||
Byte[] encodedBytes;
|
||||
MD5 md5;
|
||||
|
||||
md5 = new MD5CryptoServiceProvider();
|
||||
originalBytes = ASCIIEncoding.Default.GetBytes(passwd);
|
||||
encodedBytes = md5.ComputeHash(originalBytes);
|
||||
|
||||
return Regex.Replace(BitConverter.ToString(encodedBytes), "-", "").ToLower();
|
||||
}
|
||||
|
||||
public bool CreateUserAccount(string firstName, string lastName, string password)
|
||||
{
|
||||
Console.WriteLine("creating new user account");
|
||||
string mdPassword = EncodePassword(password);
|
||||
Console.WriteLine("with password: " + mdPassword);
|
||||
this.userManager.CreateNewProfile(firstName, lastName, mdPassword);
|
||||
return true;
|
||||
}
|
||||
|
||||
//IUserServer implementation
|
||||
public AgentInventory RequestAgentsInventory(LLUUID agentID)
|
||||
{
|
||||
AgentInventory aInventory = null;
|
||||
if (this.userAccounts)
|
||||
{
|
||||
aInventory = this.userManager.GetUsersInventory(agentID);
|
||||
}
|
||||
|
||||
return aInventory;
|
||||
}
|
||||
|
||||
public bool UpdateAgentsInventory(LLUUID agentID, AgentInventory inventory)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SetServerInfo(string ServerUrl, string SendKey, string RecvKey)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
115
OpenSim.Servers/OpenSim.Servers.csproj
Normal file
115
OpenSim.Servers/OpenSim.Servers.csproj
Normal file
@@ -0,0 +1,115 @@
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectType>Local</ProjectType>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{8BB20F0A-0000-0000-0000-000000000000}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ApplicationIcon></ApplicationIcon>
|
||||
<AssemblyKeyContainerName>
|
||||
</AssemblyKeyContainerName>
|
||||
<AssemblyName>OpenSim.Servers</AssemblyName>
|
||||
<DefaultClientScript>JScript</DefaultClientScript>
|
||||
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
|
||||
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
||||
<DelaySign>false</DelaySign>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder></AppDesignerFolder>
|
||||
<RootNamespace>OpenSim.Servers</RootNamespace>
|
||||
<StartupObject></StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>False</Optimize>
|
||||
<OutputPath>..\bin\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>True</Optimize>
|
||||
<OutputPath>..\bin\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" >
|
||||
<HintPath>System.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml" >
|
||||
<HintPath>System.Xml.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="libsecondlife.dll" >
|
||||
<HintPath>..\bin\libsecondlife.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\OpenSim.Framework\OpenSim.Framework.csproj">
|
||||
<Name>OpenSim.Framework</Name>
|
||||
<Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
|
||||
<Name>OpenSim.Framework.Console</Name>
|
||||
<Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="BaseHttpServer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="IRestHandler.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LocalUserProfileManager.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LoginResponse.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LoginServer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="XmlRpcMethod.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
48
OpenSim.Servers/OpenSim.Servers.dll.build
Normal file
48
OpenSim.Servers/OpenSim.Servers.dll.build
Normal file
@@ -0,0 +1,48 @@
|
||||
<?xml version="1.0" ?>
|
||||
<project name="OpenSim.Servers" default="build">
|
||||
<target name="build">
|
||||
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||
<fileset basedir="${project::get-base-directory()}">
|
||||
</fileset>
|
||||
</copy>
|
||||
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||
<resources prefix="OpenSim.Servers" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="BaseHttpServer.cs" />
|
||||
<include name="IRestHandler.cs" />
|
||||
<include name="LocalUserProfileManager.cs" />
|
||||
<include name="LoginResponse.cs" />
|
||||
<include name="LoginServer.cs" />
|
||||
<include name="XmlRpcMethod.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
<include name="${project::get-base-directory()}" />
|
||||
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||
</lib>
|
||||
<include name="System.dll" />
|
||||
<include name="System.Xml.dll" />
|
||||
<include name="../bin/OpenSim.Framework.dll" />
|
||||
<include name="../bin/OpenSim.Framework.Console.dll" />
|
||||
<include name="../bin/libsecondlife.dll" />
|
||||
</references>
|
||||
</csc>
|
||||
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
|
||||
<mkdir dir="${project::get-base-directory()}/../bin/"/>
|
||||
<copy todir="${project::get-base-directory()}/../bin/">
|
||||
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||
<include name="*.dll"/>
|
||||
<include name="*.exe"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
</target>
|
||||
<target name="clean">
|
||||
<delete dir="${bin.dir}" failonerror="false" />
|
||||
<delete dir="${obj.dir}" failonerror="false" />
|
||||
</target>
|
||||
<target name="doc" description="Creates documentation.">
|
||||
</target>
|
||||
</project>
|
||||
7
OpenSim.Servers/XmlRpcMethod.cs
Normal file
7
OpenSim.Servers/XmlRpcMethod.cs
Normal file
@@ -0,0 +1,7 @@
|
||||
using System;
|
||||
using Nwc.XmlRpc;
|
||||
|
||||
namespace OpenSim.Servers
|
||||
{
|
||||
public delegate XmlRpcResponse XmlRpcMethod( XmlRpcRequest request );
|
||||
}
|
||||
Reference in New Issue
Block a user