Renamed the Servers directory to OpenSim.Servers

This commit is contained in:
MW
2007-04-11 13:40:29 +00:00
parent afb776e0e3
commit bea8e2b826
15 changed files with 145 additions and 103 deletions

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using System;
using System.Collections.Generic;
using System.Net;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
//using OpenSim.CAPS;
using Nwc.XmlRpc;
using System.Collections;
namespace OpenSim.Servers
{
public class BaseHttpServer
{
protected Thread m_workerThread;
protected HttpListener m_httpListener;
protected Dictionary<string, RestMethod> m_restHandlers = new Dictionary<string, RestMethod>();
protected Dictionary<string, XmlRpcMethod> m_rpcHandlers = new Dictionary<string, XmlRpcMethod>();
protected int m_port;
public BaseHttpServer(int port)
{
m_port = port;
}
public bool AddRestHandler(string method, string path, RestMethod handler)
{
string methodKey = String.Format("{0}: {1}", method, path);
if (!this.m_restHandlers.ContainsKey(methodKey))
{
this.m_restHandlers.Add(methodKey, handler);
return true;
}
//must already have a handler for that path so return false
return false;
}
public bool AddXmlRPCHandler(string method, XmlRpcMethod handler)
{
if (!this.m_rpcHandlers.ContainsKey(method))
{
this.m_rpcHandlers.Add(method, handler);
return true;
}
//must already have a handler for that path so return false
return false;
}
protected virtual string ProcessXMLRPCMethod(string methodName, XmlRpcRequest request)
{
XmlRpcResponse response;
XmlRpcMethod method;
if( this.m_rpcHandlers.TryGetValue( methodName, out method ) )
{
response = method(request);
}
else
{
response = new XmlRpcResponse();
Hashtable unknownMethodError = new Hashtable();
unknownMethodError["reason"] = "XmlRequest"; ;
unknownMethodError["message"] = "Unknown Rpc request";
unknownMethodError["login"] = "false";
response.Value = unknownMethodError;
}
return XmlRpcResponseSerializer.Singleton.Serialize(response);
}
protected virtual string ParseREST(string request, string path, string method)
{
string response;
RestMethod handler;
string requestKey = String.Format("{0}: {1}", method, path);
string bestMatch = String.Empty;
foreach( string currentKey in m_restHandlers.Keys )
{
if( requestKey.StartsWith( currentKey ))
{
if(currentKey.Length > bestMatch.Length )
{
bestMatch = currentKey;
}
}
}
if (m_restHandlers.TryGetValue(bestMatch, out handler))
{
response = handler(request, path);
}
else
{
response = String.Empty;
}
return response;
}
protected virtual string ParseLLSDXML(string requestBody)
{
// dummy function for now - IMPLEMENT ME!
return "";
}
protected virtual string ParseXMLRPC(string requestBody)
{
string responseString = String.Empty;
try
{
XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(requestBody);
string methodName = request.MethodName;
responseString = ProcessXMLRPCMethod(methodName, request );
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
return responseString;
}
public virtual void HandleRequest(Object stateinfo)
{
HttpListenerContext context = (HttpListenerContext)stateinfo;
HttpListenerRequest request = context.Request;
HttpListenerResponse response = context.Response;
response.KeepAlive = false;
response.SendChunked = false;
System.IO.Stream body = request.InputStream;
System.Text.Encoding encoding = System.Text.Encoding.UTF8;
System.IO.StreamReader reader = new System.IO.StreamReader(body, encoding);
string requestBody = reader.ReadToEnd();
body.Close();
reader.Close();
//Console.WriteLine(request.HttpMethod + " " + request.RawUrl + " Http/" + request.ProtocolVersion.ToString() + " content type: " + request.ContentType);
//Console.WriteLine(requestBody);
string responseString = "";
switch (request.ContentType)
{
case "text/xml":
// must be XML-RPC, so pass to the XML-RPC parser
responseString = ParseXMLRPC(requestBody);
responseString = Regex.Replace(responseString, "utf-16", "utf-8");
response.AddHeader("Content-type", "text/xml");
break;
case "application/xml":
// probably LLSD we hope, otherwise it should be ignored by the parser
responseString = ParseLLSDXML(requestBody);
response.AddHeader("Content-type", "application/xml");
break;
case "application/x-www-form-urlencoded":
// a form data POST so send to the REST parser
responseString = ParseREST(requestBody, request.RawUrl, request.HttpMethod);
response.AddHeader("Content-type", "text/html");
break;
case null:
// must be REST or invalid crap, so pass to the REST parser
responseString = ParseREST(requestBody, request.RawUrl, request.HttpMethod);
response.AddHeader("Content-type", "text/html");
break;
}
byte[] buffer = System.Text.Encoding.UTF8.GetBytes(responseString);
System.IO.Stream output = response.OutputStream;
response.SendChunked = false;
response.ContentLength64 = buffer.Length;
output.Write(buffer, 0, buffer.Length);
output.Close();
}
public void Start()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("BaseHttpServer.cs: Starting up HTTP Server");
m_workerThread = new Thread(new ThreadStart(StartHTTP));
m_workerThread.IsBackground = true;
m_workerThread.Start();
}
private void StartHTTP()
{
try
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("BaseHttpServer.cs: StartHTTP() - Spawned main thread OK");
m_httpListener = new HttpListener();
m_httpListener.Prefixes.Add("http://+:" + m_port + "/");
m_httpListener.Start();
HttpListenerContext context;
while (true)
{
context = m_httpListener.GetContext();
ThreadPool.QueueUserWorkItem(new WaitCallback(HandleRequest), context);
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(e.Message);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Servers
{
public delegate string RestMethod( string request, string path );
}

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/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Collections;
using System.Text;
using OpenSim.Framework.User;
using OpenSim.Framework.Grid;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Interfaces;
using libsecondlife;
namespace OpenSim.UserServer
{
public class LocalUserProfileManager : UserProfileManager
{
private IGridServer m_gridServer;
private int m_port;
private string m_ipAddr;
public LocalUserProfileManager(IGridServer gridServer, int simPort, string ipAddr)
{
m_gridServer = gridServer;
m_port = simPort;
m_ipAddr = ipAddr;
}
public override void InitUserProfiles()
{
// TODO: need to load from database
}
public override void CustomiseResponse(ref System.Collections.Hashtable response, UserProfile theUser)
{
Int32 circode = (Int32)response["circuit_code"];
theUser.AddSimCircuit((uint)circode, LLUUID.Random());
response["home"] = "{'region_handle':[r" + (997 * 256).ToString() + ",r" + (996 * 256).ToString() + "], 'position':[r" + theUser.homepos.X.ToString() + ",r" + theUser.homepos.Y.ToString() + ",r" + theUser.homepos.Z.ToString() + "], 'look_at':[r" + theUser.homelookat.X.ToString() + ",r" + theUser.homelookat.Y.ToString() + ",r" + theUser.homelookat.Z.ToString() + "]}";
response["sim_port"] = m_port;
response["sim_ip"] = m_ipAddr;
response["region_y"] = (Int32)996 * 256;
response["region_x"] = (Int32)997* 256;
string first;
string last;
if (response.Contains("first_name"))
{
first = (string)response["first_name"];
}
else
{
first = "test";
}
if (response.Contains("last_name"))
{
last = (string)response["last_name"];
}
else
{
last = "User";
}
ArrayList InventoryList = (ArrayList)response["inventory-skeleton"];
Hashtable Inventory1 = (Hashtable)InventoryList[0];
Login _login = new Login();
//copy data to login object
_login.First = first;
_login.Last = last;
_login.Agent = new LLUUID((string)response["agent_id"]) ;
_login.Session = new LLUUID((string)response["session_id"]);
_login.SecureSession = new LLUUID((string)response["secure_session_id"]);
_login.BaseFolder = null;
_login.InventoryFolder = new LLUUID((string)Inventory1["folder_id"]);
//working on local computer if so lets add to the gridserver's list of sessions?
if (m_gridServer.GetName() == "Local")
{
Console.WriteLine("adding login data to gridserver");
((LocalGridBase)this.m_gridServer).AddNewSession(_login);
}
}
}
}

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/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using Nwc.XmlRpc;
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Collections;
using System.Security.Cryptography;
using System.Xml;
using libsecondlife;
using OpenSim;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Grid;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.User;
using OpenSim.Framework.Utilities;
namespace OpenSim.UserServer
{
/// <summary>
/// A temp class to handle login response.
/// Should make use of UserProfileManager where possible.
/// </summary>
public class LoginResponse
{
private Hashtable loginFlagsHash;
private Hashtable globalTexturesHash;
private Hashtable loginError;
private ArrayList loginFlags;
private ArrayList globalTextures;
// Login Flags
private string dst;
private string stipendSinceLogin;
private string gendered;
private string everLoggedIn;
private string login;
private string simPort;
private string simAddress;
private string agentID;
private string sessionID;
private string secureSessionID;
private Int32 circuitCode;
// Global Textures
private string sunTexture;
private string cloudTexture;
private string moonTexture;
// Error Flags
private string errorReason;
private string errorMessage;
// Response
private XmlRpcResponse xmlRpcResponse;
private XmlRpcResponse defaultXmlRpcResponse;
private string defaultTextResponse;
public LoginResponse()
{
this.loginFlags = new ArrayList();
this.globalTextures = new ArrayList();
this.SetDefaultValues();
} // LoginServer
// This will go away as we replace new-login.dat:
private void GetDefaultResponse()
{
try
{
// read in default response string
StreamReader SR;
string lines;
SR = File.OpenText("new-login.dat");
this.defaultTextResponse = "";
while (!SR.EndOfStream)
{
lines = SR.ReadLine();
this.defaultTextResponse += lines;
}
SR.Close();
this.defaultXmlRpcResponse = (XmlRpcResponse)(new XmlRpcResponseDeserializer()).Deserialize(this.defaultTextResponse);
}
catch (Exception E)
{
Console.WriteLine(E.ToString());
}
} // GetDefaultResponse
public void SetDefaultValues()
{
this.GetDefaultResponse();
this.DST = "N";
this.StipendSinceLogin = "N";
this.Gendered = "Y";
this.EverLoggedIn = "Y";
this.login = "false";
this.SunTexture = "cce0f112-878f-4586-a2e2-a8f104bba271";
this.CloudTexture = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
this.MoonTexture = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
this.ErrorMessage = "You have entered an invalid name/password combination. Check Caps/lock.";
this.ErrorReason = "key";
} // SetDefaultValues
private XmlRpcResponse GenerateResponse(string reason, string message, string login)
{
// Overwrite any default values;
this.xmlRpcResponse = new XmlRpcResponse();
// Ensure Login Failed message/reason;
this.ErrorMessage = message;
this.ErrorReason = reason;
this.loginError = new Hashtable();
this.loginError["reason"] = this.ErrorReason;
this.loginError["message"] = this.ErrorMessage;
this.loginError["login"] = login;
this.xmlRpcResponse.Value = this.loginError;
return (this.xmlRpcResponse);
} // GenerateResponse
public XmlRpcResponse LoginFailedResponse()
{
return (this.GenerateResponse("key", "You have entered an invalid name/password combination. Check Caps/lock.", "false"));
} // LoginFailedResponse
public XmlRpcResponse ConnectionFailedResponse()
{
return (this.LoginFailedResponse());
} // CreateErrorConnectingToGridResponse()
public XmlRpcResponse CreateAlreadyLoggedInResponse()
{
return(this.GenerateResponse("presence", "You appear to be already logged in, if this is not the case please wait for your session to timeout, if this takes longer than a few minutes please contact the grid owner", "false"));
} // CreateAlreadyLoggedInResponse()
public XmlRpcResponse ToXmlRpcResponse()
{
this.xmlRpcResponse = this.defaultXmlRpcResponse;
Hashtable responseData = (Hashtable)this.xmlRpcResponse.Value;
this.loginFlagsHash = new Hashtable();
this.loginFlagsHash["daylight_savings"] = this.DST;
this.loginFlagsHash["stipend_since_login"] = this.StipendSinceLogin;
this.loginFlagsHash["gendered"] = this.Gendered;
this.loginFlagsHash["ever_logged_in"] = this.EverLoggedIn;
this.loginFlags.Add(this.loginFlagsHash);
this.globalTexturesHash = new Hashtable();
this.globalTexturesHash["sun_texture_id"] = this.SunTexture;
this.globalTexturesHash["cloud_texture_id"] = this.CloudTexture;
this.globalTexturesHash["moon_texture_id"] = this.MoonTexture;
this.globalTextures.Add(this.globalTexturesHash);
responseData["sim_port"] = this.SimPort;
responseData["sim_ip"] = this.SimAddress;
responseData["agent_id"] = this.AgentID;
responseData["session_id"] = this.SessionID;
responseData["secure_session_id"] = this.SecureSessionID;
responseData["circuit_code"] = this.CircuitCode;
responseData["seconds_since_epoch"] = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
responseData["login-flags"] = this.loginFlags;
responseData["global-textures"] = this.globalTextures;
return (this.xmlRpcResponse);
} // ToXmlRpcResponse
public string Login
{
get
{
return this.login;
}
set
{
this.login = value;
}
} // Login
public string DST
{
get
{
return this.dst;
}
set
{
this.dst = value;
}
} // DST
public string StipendSinceLogin
{
get
{
return this.stipendSinceLogin;
}
set
{
this.stipendSinceLogin = value;
}
} // StipendSinceLogin
public string Gendered
{
get
{
return this.gendered;
}
set
{
this.gendered = value;
}
} // Gendered
public string EverLoggedIn
{
get
{
return this.everLoggedIn;
}
set
{
this.everLoggedIn = value;
}
} // EverLoggedIn
public string SimPort
{
get
{
return this.simPort;
}
set
{
this.simPort = value;
}
} // SimPort
public string SimAddress
{
get
{
return this.simAddress;
}
set
{
this.simAddress = value;
}
} // SimAddress
public string AgentID
{
get
{
return this.agentID;
}
set
{
this.agentID = value;
}
} // AgentID
public string SessionID
{
get
{
return this.sessionID;
}
set
{
this.sessionID = value;
}
} // SessionID
public string SecureSessionID
{
get
{
return this.secureSessionID;
}
set
{
this.secureSessionID = value;
}
} // SecureSessionID
public Int32 CircuitCode
{
get
{
return this.circuitCode;
}
set
{
this.circuitCode = value;
}
} // CircuitCode
public string SunTexture
{
get
{
return this.sunTexture;
}
set
{
this.sunTexture = value;
}
} // SunTexture
public string CloudTexture
{
get
{
return this.cloudTexture;
}
set
{
this.cloudTexture = value;
}
} // CloudTexture
public string MoonTexture
{
get
{
return this.moonTexture;
}
set
{
this.moonTexture = value;
}
} // MoonTexture
public string ErrorReason
{
get
{
return this.errorReason;
}
set
{
this.errorReason = value;
}
} // ErrorReason
public string ErrorMessage
{
get
{
return this.errorMessage;
}
set
{
this.errorMessage = value;
}
} // ErrorMessage
} // LoginResponse
} // namespace OpenSim.UserServer

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/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using Nwc.XmlRpc;
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Collections;
using System.Security.Cryptography;
using System.Xml;
using libsecondlife;
using OpenSim;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Grid;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.User;
using OpenSim.Framework.Utilities;
namespace OpenSim.UserServer
{
/// <summary>
/// When running in local (default) mode , handles client logins.
/// </summary>
public class LoginServer : LoginService, IUserServer
{
private IGridServer m_gridServer;
public IPAddress clientAddress = IPAddress.Loopback;
public IPAddress remoteAddress = IPAddress.Any;
private int NumClients;
private string _defaultResponse;
private bool userAccounts = false;
private string _mpasswd;
private bool _needPasswd = false;
private LocalUserProfileManager userManager;
private int m_simPort;
private string m_simAddr;
public LocalUserProfileManager LocalUserManager
{
get
{
return userManager;
}
}
public LoginServer(IGridServer gridServer, string simAddr, int simPort, bool useAccounts)
{
m_gridServer = gridServer;
m_simPort = simPort;
m_simAddr = simAddr;
this.userAccounts = useAccounts;
}
public void Startup()
{
this._needPasswd = false;
// read in default response string
/* StreamReader SR;
string lines;
SR = File.OpenText("new-login.dat");
while (!SR.EndOfStream)
{
lines = SR.ReadLine();
_defaultResponse += lines;
}
SR.Close();
* */
this._mpasswd = EncodePassword("testpass");
userManager = new LocalUserProfileManager(this.m_gridServer, m_simPort, m_simAddr);
//userManager.InitUserProfiles();
userManager.SetKeys("", "", "", "Welcome to OpenSim");
}
public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
{
Console.WriteLine("login attempt");
Hashtable requestData = (Hashtable)request.Params[0];
string first;
string last;
string passwd;
LLUUID Agent;
LLUUID Session;
LoginResponse loginResponse = new LoginResponse();
//get login name
if (requestData.Contains("first"))
{
first = (string)requestData["first"];
}
else
{
first = "test";
}
if (requestData.Contains("last"))
{
last = (string)requestData["last"];
}
else
{
last = "User" + NumClients.ToString();
}
if (requestData.Contains("passwd"))
{
passwd = (string)requestData["passwd"];
}
else
{
passwd = "notfound";
}
if (!Authenticate(first, last, passwd))
{
return loginResponse.LoginFailedResponse();
}
NumClients++;
// Create a agent and session LLUUID
Agent = GetAgentId(first, last);
int SessionRand = Util.RandomClass.Next(1, 999);
Session = new LLUUID("aaaabbbb-0200-" + SessionRand.ToString("0000") + "-8664-58f53e442797");
LLUUID secureSess = LLUUID.Random();
loginResponse.SimPort = m_simPort.ToString();
loginResponse.SimAddress = m_simAddr.ToString();
loginResponse.AgentID = Agent.ToStringHyphenated();
loginResponse.SessionID = Session.ToStringHyphenated();
loginResponse.SecureSessionID = secureSess.ToStringHyphenated();
loginResponse.CircuitCode = (Int32)(Util.RandomClass.Next());
XmlRpcResponse response = loginResponse.ToXmlRpcResponse();
Hashtable responseData = (Hashtable)response.Value;
// inventory
ArrayList InventoryList = (ArrayList)responseData["inventory-skeleton"];
Hashtable Inventory1 = (Hashtable)InventoryList[0];
Hashtable Inventory2 = (Hashtable)InventoryList[1];
LLUUID BaseFolderID = LLUUID.Random();
LLUUID InventoryFolderID = LLUUID.Random();
Inventory2["name"] = "Textures";
Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated();
Inventory2["type_default"] = 0;
Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated();
ArrayList InventoryRoot = (ArrayList)responseData["inventory-root"];
Hashtable Inventoryroot = (Hashtable)InventoryRoot[0];
Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated();
CustomiseLoginResponse(responseData, first, last);
Login _login = new Login();
//copy data to login object
_login.First = first;
_login.Last = last;
_login.Agent = Agent;
_login.Session = Session;
_login.SecureSession = secureSess;
_login.BaseFolder = BaseFolderID;
_login.InventoryFolder = InventoryFolderID;
//working on local computer if so lets add to the gridserver's list of sessions?
if (m_gridServer.GetName() == "Local")
{
((LocalGridBase)m_gridServer).AddNewSession(_login);
}
return response;
}
protected virtual void CustomiseLoginResponse(Hashtable responseData, string first, string last)
{
}
protected virtual LLUUID GetAgentId(string firstName, string lastName)
{
LLUUID Agent;
int AgentRand = Util.RandomClass.Next(1, 9999);
Agent = new LLUUID("99998888-0100-" + AgentRand.ToString("0000") + "-8ec1-0b1d5cd6aead");
return Agent;
}
protected virtual bool Authenticate(string first, string last, string passwd)
{
if (this._needPasswd)
{
//every user needs the password to login
string encodedPass = passwd.Remove(0, 3); //remove $1$
if (encodedPass == this._mpasswd)
{
return true;
}
else
{
return false;
}
}
else
{
//do not need password to login
return true;
}
}
private static string EncodePassword(string passwd)
{
Byte[] originalBytes;
Byte[] encodedBytes;
MD5 md5;
md5 = new MD5CryptoServiceProvider();
originalBytes = ASCIIEncoding.Default.GetBytes(passwd);
encodedBytes = md5.ComputeHash(originalBytes);
return Regex.Replace(BitConverter.ToString(encodedBytes), "-", "").ToLower();
}
public bool CreateUserAccount(string firstName, string lastName, string password)
{
Console.WriteLine("creating new user account");
string mdPassword = EncodePassword(password);
Console.WriteLine("with password: " + mdPassword);
this.userManager.CreateNewProfile(firstName, lastName, mdPassword);
return true;
}
//IUserServer implementation
public AgentInventory RequestAgentsInventory(LLUUID agentID)
{
AgentInventory aInventory = null;
if (this.userAccounts)
{
aInventory = this.userManager.GetUsersInventory(agentID);
}
return aInventory;
}
public bool UpdateAgentsInventory(LLUUID agentID, AgentInventory inventory)
{
return true;
}
public void SetServerInfo(string ServerUrl, string SendKey, string RecvKey)
{
}
}
}

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@@ -0,0 +1,115 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{8BB20F0A-0000-0000-0000-000000000000}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>OpenSim.Servers</AssemblyName>
<DefaultClientScript>JScript</DefaultClientScript>
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Library</OutputType>
<AppDesignerFolder></AppDesignerFolder>
<RootNamespace>OpenSim.Servers</RootNamespace>
<StartupObject></StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize>
<OutputPath>..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
<OutputPath>..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" >
<HintPath>System.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml" >
<HintPath>System.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="libsecondlife.dll" >
<HintPath>..\bin\libsecondlife.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenSim.Framework\OpenSim.Framework.csproj">
<Name>OpenSim.Framework</Name>
<Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
<Name>OpenSim.Framework.Console</Name>
<Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="BaseHttpServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="IRestHandler.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LocalUserProfileManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LoginResponse.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LoginServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="XmlRpcMethod.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>

View File

@@ -0,0 +1,48 @@
<?xml version="1.0" ?>
<project name="OpenSim.Servers" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Servers" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="BaseHttpServer.cs" />
<include name="IRestHandler.cs" />
<include name="LocalUserProfileManager.cs" />
<include name="LoginResponse.cs" />
<include name="LoginServer.cs" />
<include name="XmlRpcMethod.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="System.Xml.dll" />
<include name="../bin/OpenSim.Framework.dll" />
<include name="../bin/OpenSim.Framework.Console.dll" />
<include name="../bin/libsecondlife.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
<mkdir dir="${project::get-base-directory()}/../bin/"/>
<copy todir="${project::get-base-directory()}/../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

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@@ -0,0 +1,7 @@
using System;
using Nwc.XmlRpc;
namespace OpenSim.Servers
{
public delegate XmlRpcResponse XmlRpcMethod( XmlRpcRequest request );
}