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https://github.com/opensim/opensim.git
synced 2026-08-05 00:46:02 +08:00
Major attachments cleanup. Remove unused AttachObject ClientView method
Clean up use of AttachObject throughout, reduce number of overloads and number of parameters
This commit is contained in:
@@ -71,6 +71,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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get { return false; }
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}
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// Called by client
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//
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public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent)
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{
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m_log.Debug("[ATTACHMENTS MODULE]: Invoking AttachObject");
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@@ -86,7 +88,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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return;
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// Calls attach with a Zero position
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if (AttachObject(remoteClient, objectLocalID, AttachmentPt, Vector3.Zero, false))
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if (AttachObject(remoteClient, part.ParentGroup, AttachmentPt, false))
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{
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m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
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@@ -108,72 +110,64 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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}
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}
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public bool AttachObject(
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IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Vector3 attachPos, bool silent)
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public bool AttachObject(IClientAPI remoteClient, SceneObjectGroup group, uint AttachmentPt, bool silent)
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{
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SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
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if (group != null)
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Vector3 attachPos = group.AbsolutePosition;
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if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
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{
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if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
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// If the attachment point isn't the same as the one previously used
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// set it's offset position = 0 so that it appears on the attachment point
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// and not in a weird location somewhere unknown.
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if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
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{
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// If the attachment point isn't the same as the one previously used
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// set it's offset position = 0 so that it appears on the attachment point
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// and not in a weird location somewhere unknown.
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if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
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{
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attachPos = Vector3.Zero;
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}
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attachPos = Vector3.Zero;
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}
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// AttachmentPt 0 means the client chose to 'wear' the attachment.
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if (AttachmentPt == 0)
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{
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// Check object for stored attachment point
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AttachmentPt = (uint)group.GetAttachmentPoint();
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}
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// AttachmentPt 0 means the client chose to 'wear' the attachment.
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if (AttachmentPt == 0)
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{
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// Check object for stored attachment point
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AttachmentPt = (uint)group.GetAttachmentPoint();
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}
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// if we still didn't find a suitable attachment point.......
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if (AttachmentPt == 0)
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{
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// Stick it on left hand with Zero Offset from the attachment point.
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AttachmentPt = (uint)AttachmentPoint.LeftHand;
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attachPos = Vector3.Zero;
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}
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// if we still didn't find a suitable attachment point.......
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if (AttachmentPt == 0)
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{
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// Stick it on left hand with Zero Offset from the attachment point.
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AttachmentPt = (uint)AttachmentPoint.LeftHand;
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attachPos = Vector3.Zero;
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}
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group.SetAttachmentPoint((byte)AttachmentPt);
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group.AbsolutePosition = attachPos;
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group.SetAttachmentPoint((byte)AttachmentPt);
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group.AbsolutePosition = attachPos;
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// Saves and gets itemID
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UUID itemId;
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// Saves and gets itemID
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UUID itemId;
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if (group.GetFromItemID() == UUID.Zero)
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{
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m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
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}
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else
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{
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itemId = group.GetFromItemID();
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}
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SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemId, group);
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group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
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// In case it is later dropped again, don't let
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// it get cleaned up
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group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
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group.HasGroupChanged = false;
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if (group.GetFromItemID() == UUID.Zero)
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{
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m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
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}
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else
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{
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remoteClient.SendAgentAlertMessage(
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"You don't have sufficient permissions to attach this object", false);
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return false;
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itemId = group.GetFromItemID();
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}
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SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemId, group);
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group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
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// In case it is later dropped again, don't let
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// it get cleaned up
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group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
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group.HasGroupChanged = false;
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}
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else
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{
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m_log.DebugFormat("[ATTACHMENTS MODULE]: AttachObject found no such scene object {0}", objectLocalID);
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remoteClient.SendAgentAlertMessage(
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"You don't have sufficient permissions to attach this object", false);
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return false;
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}
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@@ -245,8 +239,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
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tainted = true;
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AttachObject(
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remoteClient, objatt.LocalId, AttachmentPt, objatt.AbsolutePosition, false);
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AttachObject(remoteClient, objatt, AttachmentPt, false);
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//objatt.ScheduleGroupForFullUpdate();
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if (tainted)
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