Remove the Invisible stuff and add more baked caching. Refactor selection of textures to save to Bakes module.

This commit is contained in:
Melanie Thielker
2014-11-11 07:09:30 +01:00
parent 9516ebac24
commit bec456c2a5
5 changed files with 7 additions and 54 deletions

View File

@@ -5143,10 +5143,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (sendTexture)
{
if (presence.Invisible)
textureEntry = AvatarAppearance.Invisible.GetBytes();
else
textureEntry = presence.Appearance.Texture.GetBytes();
textureEntry = presence.Appearance.Texture.GetBytes();
}
else
textureEntry = null;