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Remove the Invisible stuff and add more baked caching. Refactor selection of textures to save to Bakes module.
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@@ -5143,10 +5143,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (sendTexture)
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{
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if (presence.Invisible)
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textureEntry = AvatarAppearance.Invisible.GetBytes();
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else
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textureEntry = presence.Appearance.Texture.GetBytes();
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textureEntry = presence.Appearance.Texture.GetBytes();
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}
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else
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textureEntry = null;
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