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Remove the Invisible stuff and add more baked caching. Refactor selection of textures to save to Bakes module.
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@@ -35,7 +35,7 @@ namespace OpenSim.Services.Interfaces
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public interface IBakedTextureModule
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{
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WearableCacheItem[] Get(UUID id);
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void Store(UUID id, WearableCacheItem[] data);
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void Store(UUID id);
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void UpdateMeshAvatar(UUID id);
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}
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}
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