Remove the Invisible stuff and add more baked caching. Refactor selection of textures to save to Bakes module.

This commit is contained in:
Melanie Thielker
2014-11-11 07:09:30 +01:00
parent 9516ebac24
commit bec456c2a5
5 changed files with 7 additions and 54 deletions

View File

@@ -35,7 +35,7 @@ namespace OpenSim.Services.Interfaces
public interface IBakedTextureModule
{
WearableCacheItem[] Get(UUID id);
void Store(UUID id, WearableCacheItem[] data);
void Store(UUID id);
void UpdateMeshAvatar(UUID id);
}
}