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varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData
and push the implementation from Scene into the database readers and writers.
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@@ -132,15 +132,33 @@ namespace OpenSim.Data.Null
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return new List<SceneObjectGroup>();
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}
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Dictionary<UUID, double[,]> m_terrains = new Dictionary<UUID, double[,]>();
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public void StoreTerrain(double[,] ter, UUID regionID)
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Dictionary<UUID, TerrainData> m_terrains = new Dictionary<UUID, TerrainData>();
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public void StoreTerrain(TerrainData ter, UUID regionID)
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{
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if (m_terrains.ContainsKey(regionID))
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m_terrains.Remove(regionID);
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m_terrains.Add(regionID, ter);
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}
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// Legacy. Just don't do this.
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public void StoreTerrain(double[,] ter, UUID regionID)
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{
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TerrainData terrData = new HeightmapTerrainData(ter);
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StoreTerrain(terrData, regionID);
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}
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// Legacy. Just don't do this.
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// Returns 'null' if region not found
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public double[,] LoadTerrain(UUID regionID)
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{
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if (m_terrains.ContainsKey(regionID))
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{
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return m_terrains[regionID].GetDoubles();
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}
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return null;
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}
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public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
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{
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if (m_terrains.ContainsKey(regionID))
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{
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