Stop simulators attempting to contact registered but offline regions (RegionFlags.Persistent but not RegioNFlags.RegionOnline) on startup and when an avatar completes a teleport.

This eliminates spurious network calls and failure reporting.
This is done by adding RegionFlags to the GridRegion returned data in a backward compatible way as an alternative to multiple IGridService.GetRegionFlags() calls
Using a simulator or a grid service older than this commit will just see previous behaviour.
This commit is contained in:
Justin Clark-Casey (justincc)
2015-01-14 19:40:17 +00:00
parent 72814245be
commit beef41f24c
3 changed files with 168 additions and 114 deletions

View File

@@ -1924,7 +1924,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (m_regionInfo != null)
{
neighbours = RequestNeighbours(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
neighbours = GetNeighbours(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
}
else
{
@@ -2364,16 +2364,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
/// <summary>
/// Return the list of regions that are considered to be neighbours to the given scene.
/// Return the list of online regions that are considered to be neighbours to the given scene.
/// </summary>
/// <param name="pScene"></param>
/// <param name="avatar"></param>
/// <param name="pRegionLocX"></param>
/// <param name="pRegionLocY"></param>
/// <returns></returns>
protected List<GridRegion> RequestNeighbours(ScenePresence avatar, uint pRegionLocX, uint pRegionLocY)
protected List<GridRegion> GetNeighbours(ScenePresence avatar, uint pRegionLocX, uint pRegionLocY)
{
Scene pScene = avatar.Scene;
RegionInfo m_regionInfo = pScene.RegionInfo;
List<GridRegion> neighbours;
// Leaving this as a "megaregions" computation vs "non-megaregions" computation; it isn't
// clear what should be done with a "far view" given that megaregions already extended the
@@ -2391,27 +2392,35 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
uint endX = Util.RegionToWorldLoc(pRegionLocX) + dd + Constants.RegionSize/2;
uint endY = Util.RegionToWorldLoc(pRegionLocY) + dd + Constants.RegionSize/2;
List<GridRegion> neighbours =
avatar.Scene.GridService.GetRegionRange(m_regionInfo.ScopeID, (int)startX, (int)endX, (int)startY, (int)endY);
neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; });
return neighbours;
neighbours
= avatar.Scene.GridService.GetRegionRange(
m_regionInfo.ScopeID, (int)startX, (int)endX, (int)startY, (int)endY);
}
else
{
Vector2 swCorner, neCorner;
GetMegaregionViewRange(out swCorner, out neCorner);
List<GridRegion> neighbours
neighbours
= pScene.GridService.GetRegionRange(
m_regionInfo.ScopeID,
(int)Util.RegionToWorldLoc((uint)swCorner.X), (int)Util.RegionToWorldLoc((uint)neCorner.X),
(int)Util.RegionToWorldLoc((uint)swCorner.Y), (int)Util.RegionToWorldLoc((uint)neCorner.Y) );
neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; });
return neighbours;
(int)Util.RegionToWorldLoc((uint)swCorner.Y), (int)Util.RegionToWorldLoc((uint)neCorner.Y));
}
// neighbours.ForEach(
// n =>
// m_log.DebugFormat(
// "[ENTITY TRANSFER MODULE]: Region flags for {0} as seen by {1} are {2}",
// n.RegionName, Scene.Name, n.RegionFlags != null ? n.RegionFlags.ToString() : "not present"));
// The r.RegionFlags == null check only needs to be made for simulators before 2015-01-14 (pre 0.8.1).
neighbours.RemoveAll(
r =>
r.RegionID == m_regionInfo.RegionID
|| (r.RegionFlags != null && (r.RegionFlags & OpenSim.Framework.RegionFlags.RegionOnline) == 0));
return neighbours;
}
private List<ulong> NewNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours)