Continuing refactor. Refactor DeRezObject to deal with multiple objects

This commit is contained in:
Melanie Thielker
2010-06-01 02:27:30 +02:00
parent f57f2370f1
commit bf233ea0dc
5 changed files with 122 additions and 75 deletions

View File

@@ -38,7 +38,7 @@ namespace OpenSim.Region.Framework.Interfaces
public interface IInventoryAccessModule
{
UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data);
UUID DeleteToInventory(DeRezAction action, UUID folderID, SceneObjectGroup objectGroup, IClientAPI remoteClient);
UUID DeleteToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient);
SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment);