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Continuing refactor. Refactor DeRezObject to deal with multiple objects
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@@ -38,7 +38,7 @@ namespace OpenSim.Region.Framework.Interfaces
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public interface IInventoryAccessModule
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{
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UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data);
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UUID DeleteToInventory(DeRezAction action, UUID folderID, SceneObjectGroup objectGroup, IClientAPI remoteClient);
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UUID DeleteToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient);
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SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
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UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
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bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment);
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