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Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleApp), to try out a basic test npc character(/class).
This commit is contained in:
174
OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
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174
OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
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using System.Collections.Generic;
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using System.Net;
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using System.Timers;
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using System;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Data;
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using OpenSim.Framework.Utilities;
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namespace SimpleApp
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{
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public class MyNpcCharacter : IClientAPI
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{
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private uint movementDirection = 0;
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private bool fly = true;
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private LLQuaternion bodyDirection = LLQuaternion.Identity;
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public event ImprovedInstantMessage OnInstantMessage;
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public event ChatFromViewer OnChatFromViewer;
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public event RezObject OnRezObject;
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public event ModifyTerrain OnModifyTerrain;
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public event SetAppearance OnSetAppearance;
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public event StartAnim OnStartAnim;
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public event LinkObjects OnLinkObjects;
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public event RequestMapBlocks OnRequestMapBlocks;
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public event TeleportLocationRequest OnTeleportLocationRequest;
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public event GenericCall4 OnDeRezObject;
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public event GenericCall OnRegionHandShakeReply;
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public event GenericCall OnRequestWearables;
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public event GenericCall2 OnCompleteMovementToRegion;
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public event UpdateAgent OnAgentUpdate;
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public event GenericCall OnRequestAvatarsData;
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public event AddNewPrim OnAddPrim;
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public event ObjectDuplicate OnObjectDuplicate;
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public event UpdateVector OnGrapObject;
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public event ObjectSelect OnDeGrapObject;
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public event MoveObject OnGrapUpdate;
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public event UpdateShape OnUpdatePrimShape;
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public event ObjectSelect OnObjectSelect;
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public event GenericCall7 OnObjectDescription;
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public event GenericCall7 OnObjectName;
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public event UpdatePrimFlags OnUpdatePrimFlags;
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public event UpdatePrimTexture OnUpdatePrimTexture;
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public event UpdateVector OnUpdatePrimGroupPosition;
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public event UpdateVector OnUpdatePrimSinglePosition;
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public event UpdatePrimRotation OnUpdatePrimGroupRotation;
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public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
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public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
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public event UpdateVector OnUpdatePrimScale;
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public event StatusChange OnChildAgentStatus;
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public event GenericCall2 OnStopMovement;
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public event NewAvatar OnNewAvatar;
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public event GenericCall6 OnRemoveAvatar;
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public event UUIDNameRequest OnNameFromUUIDRequest;
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public event ParcelPropertiesRequest OnParcelPropertiesRequest;
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public event ParcelDivideRequest OnParcelDivideRequest;
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public event ParcelJoinRequest OnParcelJoinRequest;
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public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
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public event ParcelSelectObjects OnParcelSelectObjects;
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public event EstateOwnerMessageRequest OnEstateOwnerMessage;
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private LLUUID myID = LLUUID.Random();
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public MyNpcCharacter()
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{
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}
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public virtual LLVector3 StartPos
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{
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get { return new LLVector3(128, 100, 2); }
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set { }
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}
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public virtual LLUUID AgentId
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{
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get { return myID; }
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}
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public virtual string FirstName
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{
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get { return "Annoying"; }
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}
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public virtual string LastName
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{
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get { return "NPC"; }
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}
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public virtual void OutPacket(Packet newPack) { }
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public virtual void SendWearables(AvatarWearable[] wearables) { }
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public virtual void SendStartPingCheck(byte seq) { }
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public virtual void SendKillObject(ulong regionHandle, uint avatarLocalID) { }
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public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId) { }
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public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { }
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public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { }
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public virtual void SendInstantMessage(string message, LLUUID target, string fromName) { }
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public virtual void SendLayerData(float[] map) { }
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public virtual void SendLayerData(int px, int py, float[] map) { }
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public virtual void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look) { }
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public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint) { }
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public virtual AgentCircuitData RequestClientInfo() { return new AgentCircuitData(); }
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public virtual void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint) { }
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public virtual void SendMapBlock(List<MapBlockData> mapBlocks) { }
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public virtual void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags) { }
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public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags) { }
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public virtual void SendTeleportCancel() { }
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public virtual void SendTeleportLocationStart() { }
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public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance) { }
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public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry) { }
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public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity) { }
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public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint) { }
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags) { }
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID, uint flags) { }
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID) { }
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID) { }
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public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation) { }
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public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items) { }
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public virtual void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item) { }
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public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname) { }
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public virtual void SendRegionHandshake(RegionInfo regionInfo)
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{
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this.OnRegionHandShakeReply(this);
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this.OnCompleteMovementToRegion();
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this.StartMovement();
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}
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public void StartMovement()
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{
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Timer timer = new Timer();
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timer.Enabled = true;
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timer.Interval = 10000;
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timer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
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}
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public void Heartbeat(object sender, EventArgs e)
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{
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Encoding enc = Encoding.ASCII;
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this.OnAgentUpdate(this, movementDirection, bodyDirection);
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if (this.fly)
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{
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movementDirection = (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY | (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG;
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fly = false;
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}
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else
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{
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movementDirection = (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY | (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS;
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fly = true;
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}
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this.OnChatFromViewer(enc.GetBytes("Kind of quiet around here isn't it! \0"), 2, new LLVector3(128, 128, 26), this.FirstName + " " + this.LastName, this.AgentId);
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}
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}
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}
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