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*Removed ParcelManager from SceneObject and Primitive and replaced with events in EventManager
*Prim count and sim-wide prim count correctly reflect object bonus multiplier
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@@ -48,7 +48,6 @@ namespace OpenSim.Region.Environment.Scenes
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private PhysicsActor m_PhysActor;
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private EventManager m_eventManager;
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private ParcelManager m_parcelManager;
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public LLUUID rootUUID
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{
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@@ -79,12 +78,11 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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///
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/// </summary>
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public SceneObject(Scene world, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
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public SceneObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
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{
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m_regionHandle = world.RegionInfo.RegionHandle;
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m_world = world;
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m_eventManager = world.EventManager;
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m_parcelManager = world.ParcelManager;
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m_eventManager = eventManager;
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this.Pos = pos;
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this.CreateRootFromShape(ownerID, localID, shape, pos);
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@@ -127,7 +125,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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private void ProcessParcelPrimCountUpdate()
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{
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m_parcelManager.addPrimToParcelCounts(this);
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m_eventManager.TriggerParcelPrimCountAdd(this);
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}
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@@ -141,7 +139,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="localID"></param>
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public void CreateRootFromShape(LLUUID agentID, uint localID, PrimitiveBaseShape shape, LLVector3 pos)
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{
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this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_world,this.m_parcelManager, agentID, localID, true, this, this, shape, pos);
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this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_world,this.m_eventManager, agentID, localID, true, this, this, shape, pos);
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this.children.Add(rootPrimitive);
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this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive);
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}
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