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*Removed ParcelManager from SceneObject and Primitive and replaced with events in EventManager
*Prim count and sim-wide prim count correctly reflect object bonus multiplier
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@@ -13,8 +13,8 @@ namespace SimpleApp
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{
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private PerformanceCounter m_counter;
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public MySceneObject(Scene world, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
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: base(world, ownerID, localID, pos, shape )
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public MySceneObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
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: base(world, eventManager, ownerID, localID, pos, shape )
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{
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String objectName = "Processor";
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String counterName = "% Processor Time";
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