*Removed ParcelManager from SceneObject and Primitive and replaced with events in EventManager

*Prim count and sim-wide prim count correctly reflect object bonus multiplier
This commit is contained in:
mingchen
2007-07-14 17:01:15 +00:00
parent eee1eb2f42
commit bf32020693
7 changed files with 50 additions and 22 deletions

View File

@@ -75,7 +75,7 @@ namespace SimpleApp
shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
LLVector3 pos = new LLVector3(129, 129, 27);
m_sceneObject = new MySceneObject(world, LLUUID.Zero, world.PrimIDAllocate(), pos, shape);
m_sceneObject = new MySceneObject(world,world.EventManager, LLUUID.Zero, world.PrimIDAllocate(), pos, shape);
world.AddNewEntity(m_sceneObject);
m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit.");