Refactor IScriptInstance / IScriptEngine to use a generic IScriptWorkItem,

which is a thin wrapper around a IWorkItemResult from the SmartThreadPool.
However, it is very easy to reimplement on top of basic threading and therefore
makes the IScriptInstance class independent of the specific threading
implementation.
This commit is contained in:
Melanie Thielker
2008-08-28 00:37:22 +00:00
parent 82aa9ba2b5
commit bf4d1fbb8d
5 changed files with 79 additions and 7 deletions

View File

@@ -57,7 +57,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
bool GetScriptState(LLUUID itemID);
void SetState(LLUUID itemID, string newState);
int GetStartParameter(LLUUID itemID);
IWorkItemResult QueueEventHandler(object parms);
IScriptWorkItem QueueEventHandler(object parms);
DetectParams GetDetectParams(LLUUID item, int number);
}

View File

@@ -43,6 +43,13 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
AttachmentCrossing = 2
}
public interface IScriptWorkItem
{
bool Cancel();
void Abort();
bool Wait(TimeSpan t);
}
public interface IScriptInstance
{
bool Running { get; set; }

View File

@@ -53,7 +53,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public class ScriptInstance : IScriptInstance
{
private IScriptEngine m_Engine;
private IWorkItemResult m_CurrentResult=null;
private IScriptWorkItem m_CurrentResult=null;
private Queue m_EventQueue = new Queue(32);
private bool m_RunEvents = false;
private LLUUID m_ItemID;
@@ -346,7 +346,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public bool Stop(int timeout)
{
IWorkItemResult result;
IScriptWorkItem result;
lock (m_EventQueue)
{
@@ -370,7 +370,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_RunEvents = false;
}
if (SmartThreadPool.WaitAll(new IWorkItemResult[] {result}, new TimeSpan((long)timeout * 100000), false))
if (result.Wait(new TimeSpan((long)timeout * 100000)))
{
return true;
}

View File

@@ -655,10 +655,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
//
// Used by script instances to queue event handler jobs
//
public IWorkItemResult QueueEventHandler(object parms)
public IScriptWorkItem QueueEventHandler(object parms)
{
return m_ThreadPool.QueueWorkItem(new WorkItemCallback(
this.ProcessEventHandler), parms);
return new XWorkItem(m_ThreadPool.QueueWorkItem(new WorkItemCallback(
this.ProcessEventHandler), parms));
}
//

View File

@@ -0,0 +1,65 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Threading;
using Amib.Threading;
using OpenSim.Region.ScriptEngine.Interfaces;
namespace OpenSim.Region.ScriptEngine.XEngine
{
public class XWorkItem : IScriptWorkItem
{
private IWorkItemResult wr;
public IWorkItemResult WorkItem
{
get { return wr; }
}
public XWorkItem(IWorkItemResult w)
{
wr = w;
}
public bool Cancel()
{
return wr.Cancel();
}
public void Abort()
{
wr.Abort();
}
public bool Wait(TimeSpan t)
{
return SmartThreadPool.WaitAll(new IWorkItemResult[] {wr}, t, false);
}
}
}