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Refactor IScriptInstance / IScriptEngine to use a generic IScriptWorkItem,
which is a thin wrapper around a IWorkItemResult from the SmartThreadPool. However, it is very easy to reimplement on top of basic threading and therefore makes the IScriptInstance class independent of the specific threading implementation.
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@@ -57,7 +57,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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bool GetScriptState(LLUUID itemID);
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void SetState(LLUUID itemID, string newState);
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int GetStartParameter(LLUUID itemID);
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IWorkItemResult QueueEventHandler(object parms);
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IScriptWorkItem QueueEventHandler(object parms);
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DetectParams GetDetectParams(LLUUID item, int number);
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}
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