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* Initial commit of the slimupdates2 rewrite. This pass maintains the original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
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@@ -1026,23 +1026,6 @@ namespace OpenSim.Client.MXP.ClientStack
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// Need to translate to MXP somehow
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}
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public void SendAvatarData(SendAvatarData data)
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{
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//ScenePresence presence=((Scene)this.Scene).GetScenePresence(avatarID);
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UUID ownerID = data.AvatarID;
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MXPSendAvatarData(data.FirstName + " " + data.LastName, ownerID, UUID.Zero, data.AvatarID, data.AvatarLocalID, data.Position, data.Rotation);
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}
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public void SendAvatarTerseUpdate(SendAvatarTerseData data)
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{
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MovementEventMessage me = new MovementEventMessage();
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me.ObjectIndex = data.LocalID;
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me.Location = ToOmVector(data.Position);
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me.Orientation = ToOmQuaternion(data.Rotation);
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Session.Send(me);
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}
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public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
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{
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// Minimap function, not used.
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@@ -1058,23 +1041,31 @@ namespace OpenSim.Client.MXP.ClientStack
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// Need to translate to MXP somehow
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}
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public void SendPrimitiveToClient(SendPrimitiveData data)
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public void SendAvatarDataImmediate(ISceneEntity avatar)
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{
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MXPSendPrimitive(data.localID, data.ownerID, data.acc, data.rvel, data.primShape, data.pos, data.objectID, data.vel,
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data.rotation, (uint)data.flags, data.text, data.color, data.parentID, data.particleSystem, data.clickAction,
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data.material, data.textureanim);
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//ScenePresence presence=((Scene)this.Scene).GetScenePresence(avatarID);
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ScenePresence presence = (ScenePresence)avatar;
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UUID ownerID = presence.UUID;
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MXPSendAvatarData(presence.Firstname + " " + presence.Lastname, ownerID, UUID.Zero, presence.UUID, presence.LocalId, presence.AbsolutePosition, presence.Rotation);
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}
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public void SendPrimTerseUpdate(SendPrimitiveTerseData data)
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public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
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{
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MovementEventMessage me = new MovementEventMessage();
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me.ObjectIndex = data.LocalID;
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me.Location = ToOmVector(data.Position);
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me.Orientation = ToOmQuaternion(data.Rotation);
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Session.Send(me);
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//MovementEventMessage me = new MovementEventMessage();
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//me.ObjectIndex = data.LocalID;
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//me.Location = ToOmVector(data.Position);
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//me.Orientation = ToOmQuaternion(data.Rotation);
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//MXPSendPrimitive(data.localID, data.ownerID, data.acc, data.rvel, data.primShape, data.pos, data.objectID, data.vel,
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// data.rotation, (uint)data.flags, data.text, data.color, data.parentID, data.particleSystem, data.clickAction,
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// data.material, data.textureanim);
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//Session.Send(me);
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throw new System.NotImplementedException();
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}
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public void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
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public void ReprioritizeUpdates(UpdatePriorityHandler handler)
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{
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}
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