* Initial commit of the slimupdates2 rewrite. This pass maintains the original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates

This commit is contained in:
unknown
2010-05-12 15:59:48 -07:00
parent 8368494554
commit bf5c81d77e
14 changed files with 712 additions and 704 deletions

View File

@@ -571,207 +571,6 @@ namespace OpenSim.Framework
public float dwell;
}
public struct SendAvatarData
{
public readonly ulong RegionHandle;
public readonly string FirstName;
public readonly string LastName;
public readonly string GroupTitle;
public readonly UUID AvatarID;
public readonly uint AvatarLocalID;
public readonly Vector3 Position;
public readonly byte[] TextureEntry;
public readonly uint ParentID;
public readonly Quaternion Rotation;
public SendAvatarData(ulong regionHandle, string firstName, string lastName, string groupTitle, UUID avatarID,
uint avatarLocalID, Vector3 position, byte[] textureEntry, uint parentID, Quaternion rotation)
{
RegionHandle = regionHandle;
FirstName = firstName;
LastName = lastName;
GroupTitle = groupTitle;
AvatarID = avatarID;
AvatarLocalID = avatarLocalID;
Position = position;
TextureEntry = textureEntry;
ParentID = parentID;
Rotation = rotation;
}
}
public struct SendAvatarTerseData
{
public readonly ulong RegionHandle;
public readonly ushort TimeDilation;
public readonly uint LocalID;
public readonly Vector3 Position;
public readonly Vector3 Velocity;
public readonly Vector3 Acceleration;
public readonly Quaternion Rotation;
public readonly Vector4 CollisionPlane;
public readonly UUID AgentID;
public readonly byte[] TextureEntry;
public readonly double Priority;
public SendAvatarTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, Vector3 velocity,
Vector3 acceleration, Quaternion rotation, Vector4 collisionPlane, UUID agentid, byte[] textureEntry, double priority)
{
RegionHandle = regionHandle;
TimeDilation = timeDilation;
LocalID = localID;
Position = position;
Velocity = velocity;
Acceleration = acceleration;
Rotation = rotation;
CollisionPlane = collisionPlane;
AgentID = agentid;
TextureEntry = textureEntry;
Priority = priority;
}
}
public struct SendPrimitiveTerseData
{
public readonly ulong RegionHandle;
public readonly ushort TimeDilation;
public readonly uint LocalID;
public readonly Vector3 Position;
public readonly Quaternion Rotation;
public readonly Vector3 Velocity;
public readonly Vector3 Acceleration;
public readonly Vector3 AngularVelocity;
public readonly UUID AssetID;
public readonly UUID OwnerID;
public readonly int AttachPoint;
public readonly byte[] TextureEntry;
public readonly double Priority;
public SendPrimitiveTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position,
Quaternion rotation, Vector3 velocity, Vector3 acceleration, Vector3 rotationalvelocity,
UUID assetID, UUID ownerID, int attachPoint, byte[] textureEntry, double priority)
{
RegionHandle = regionHandle;
TimeDilation = timeDilation;
LocalID = localID;
Position = position;
Rotation = rotation;
Velocity = velocity;
Acceleration = acceleration;
AngularVelocity = rotationalvelocity;
AssetID = assetID;
OwnerID = ownerID;
AttachPoint = attachPoint;
TextureEntry = textureEntry;
Priority = priority;
}
}
public struct SendPrimitiveData
{
private ulong m_regionHandle;
private ushort m_timeDilation;
private uint m_localID;
private PrimitiveBaseShape m_primShape;
private Vector3 m_pos;
private Vector3 m_vel;
private Vector3 m_acc;
private Quaternion m_rotation;
private Vector3 m_rvel;
private PrimFlags m_flags;
private UUID m_objectID;
private UUID m_ownerID;
private string m_text;
private byte[] m_color;
private uint m_parentID;
private byte[] m_particleSystem;
private byte m_clickAction;
private byte m_material;
private byte[] m_textureanim;
private bool m_attachment;
private uint m_AttachPoint;
private UUID m_AssetId;
private UUID m_SoundId;
private double m_SoundVolume;
private byte m_SoundFlags;
private double m_SoundRadius;
private double m_priority;
public SendPrimitiveData(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel,
uint flags, UUID objectID, UUID ownerID, string text, byte[] color,
uint parentID, byte[] particleSystem, byte clickAction, byte material, double priority) :
this(regionHandle, timeDilation, localID, primShape, pos, vel, acc, rotation, rvel, flags, objectID,
ownerID, text, color, parentID, particleSystem, clickAction, material, new byte[0], false, 0, UUID.Zero,
UUID.Zero, 0, 0, 0, priority) { }
public SendPrimitiveData(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel,
uint flags,
UUID objectID, UUID ownerID, string text, byte[] color, uint parentID,
byte[] particleSystem,
byte clickAction, byte material, byte[] textureanim, bool attachment,
uint AttachPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags,
double SoundRadius, double priority)
{
this.m_regionHandle = regionHandle;
this.m_timeDilation = timeDilation;
this.m_localID = localID;
this.m_primShape = primShape;
this.m_pos = pos;
this.m_vel = vel;
this.m_acc = acc;
this.m_rotation = rotation;
this.m_rvel = rvel;
this.m_flags = (PrimFlags)flags;
this.m_objectID = objectID;
this.m_ownerID = ownerID;
this.m_text = text;
this.m_color = color;
this.m_parentID = parentID;
this.m_particleSystem = particleSystem;
this.m_clickAction = clickAction;
this.m_material = material;
this.m_textureanim = textureanim;
this.m_attachment = attachment;
this.m_AttachPoint = AttachPoint;
this.m_AssetId = AssetId;
this.m_SoundId = SoundId;
this.m_SoundVolume = SoundVolume;
this.m_SoundFlags = SoundFlags;
this.m_SoundRadius = SoundRadius;
this.m_priority = priority;
}
public ulong regionHandle { get { return this.m_regionHandle; } }
public ushort timeDilation { get { return this.m_timeDilation; } }
public uint localID { get { return this.m_localID; } }
public PrimitiveBaseShape primShape { get { return this.m_primShape; } }
public Vector3 pos { get { return this.m_pos; } }
public Vector3 vel { get { return this.m_vel; } }
public Vector3 acc { get { return this.m_acc; } }
public Quaternion rotation { get { return this.m_rotation; } }
public Vector3 rvel { get { return this.m_rvel; } }
public PrimFlags flags { get { return this.m_flags; } }
public UUID objectID { get { return this.m_objectID; } }
public UUID ownerID { get { return this.m_ownerID; } }
public string text { get { return this.m_text; } }
public byte[] color { get { return this.m_color; } }
public uint parentID { get { return this.m_parentID; } }
public byte[] particleSystem { get { return this.m_particleSystem; } }
public byte clickAction { get { return this.m_clickAction; } }
public byte material { get { return this.m_material; } }
public byte[] textureanim { get { return this.m_textureanim; } }
public bool attachment { get { return this.m_attachment; } }
public uint AttachPoint { get { return this.m_AttachPoint; } }
public UUID AssetId { get { return this.m_AssetId; } }
public UUID SoundId { get { return this.m_SoundId; } }
public double SoundVolume { get { return this.m_SoundVolume; } }
public byte SoundFlags { get { return this.m_SoundFlags; } }
public double SoundRadius { get { return this.m_SoundRadius; } }
public double priority { get { return this.m_priority; } }
}
public struct UpdatePriorityData {
private double m_priority;
private uint m_localID;
@@ -785,14 +584,46 @@ namespace OpenSim.Framework
public uint localID { get { return this.m_localID; } }
}
/// <summary>
/// Specifies the fields that have been changed when sending a prim or
/// avatar update
/// </summary>
[Flags]
public enum StateUpdateTypes
public enum PrimUpdateFlags : uint
{
None = 0,
AvatarTerse = 1,
PrimitiveTerse = AvatarTerse << 1,
PrimitiveFull = PrimitiveTerse << 1,
All = AvatarTerse | PrimitiveTerse | PrimitiveFull,
AttachmentPoint = 1 << 0,
Material = 1 << 1,
ClickAction = 1 << 2,
Scale = 1 << 3,
ParentID = 1 << 4,
PrimFlags = 1 << 5,
PrimData = 1 << 6,
MediaURL = 1 << 7,
ScratchPad = 1 << 8,
Textures = 1 << 9,
TextureAnim = 1 << 10,
NameValue = 1 << 11,
Position = 1 << 12,
Rotation = 1 << 13,
Velocity = 1 << 14,
Acceleration = 1 << 15,
AngularVelocity = 1 << 16,
CollisionPlane = 1 << 17,
Text = 1 << 18,
Particles = 1 << 19,
ExtraData = 1 << 20,
Sound = 1 << 21,
Joint = 1 << 22,
FullUpdate = UInt32.MaxValue
}
public static class PrimUpdateFlagsExtensions
{
public static bool HasFlag(this PrimUpdateFlags updateFlags, PrimUpdateFlags flag)
{
return (updateFlags & flag) == flag;
}
}
public interface IClientAPI
@@ -1186,27 +1017,20 @@ namespace OpenSim.Framework
void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance);
void SendPayPrice(UUID objectID, int[] payPrice);
void SendAvatarData(SendAvatarData data);
void SendAvatarTerseUpdate(SendAvatarTerseData data);
void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations);
void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID);
void SetChildAgentThrottle(byte[] throttle);
void SendPrimitiveToClient(SendPrimitiveData data);
void SendPrimTerseUpdate(SendPrimitiveTerseData data);
void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler);
void SendAvatarDataImmediate(ISceneEntity avatar);
void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags);
void ReprioritizeUpdates(UpdatePriorityHandler handler);
void FlushPrimUpdates();
void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items,
List<InventoryFolderBase> folders, int version, bool fetchFolders,
bool fetchItems);
void FlushPrimUpdates();
void SendInventoryItemDetails(UUID ownerID, InventoryItemBase item);
/// <summary>