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* Initial commit of the slimupdates2 rewrite. This pass maintains the original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
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@@ -1045,16 +1045,6 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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}
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public void SendAvatarData(SendAvatarData data)
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{
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}
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public void SendAvatarTerseUpdate(SendAvatarTerseData data)
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{
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}
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public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
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{
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@@ -1065,22 +1055,22 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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}
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public void SetChildAgentThrottle(byte[] throttle)
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public void SendAvatarDataImmediate(ISceneEntity avatar)
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{
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}
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public void SendPrimitiveToClient(SendPrimitiveData data)
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public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
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{
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}
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public void SendPrimTerseUpdate(SendPrimitiveTerseData data)
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public void ReprioritizeUpdates(UpdatePriorityHandler handler)
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{
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}
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public void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
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public void FlushPrimUpdates()
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{
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}
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@@ -1090,11 +1080,6 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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}
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public void FlushPrimUpdates()
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{
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}
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public void SendInventoryItemDetails(UUID ownerID, InventoryItemBase item)
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{
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@@ -1420,6 +1405,11 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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}
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public virtual void SetChildAgentThrottle(byte[] throttle)
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{
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}
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public byte[] GetThrottlesPacked(float multiplier)
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{
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return new byte[0];
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