remove some mono compiler warnings and unnecessary dictionary instantiations

This commit is contained in:
Justin Clark-Casey (justincc)
2011-01-21 22:51:52 +00:00
parent 5f3f7c3405
commit bf5ec8cb88
7 changed files with 10 additions and 20 deletions

View File

@@ -347,7 +347,6 @@ namespace OpenSim.Server.Handlers.Asset
byte[] HandleAddFolder(Dictionary<string,object> request)
{
Dictionary<string,object> result = new Dictionary<string,object>();
InventoryFolderBase folder = BuildFolder(request);
if (m_InventoryService.AddFolder(folder))
@@ -358,7 +357,6 @@ namespace OpenSim.Server.Handlers.Asset
byte[] HandleUpdateFolder(Dictionary<string,object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
InventoryFolderBase folder = BuildFolder(request);
if (m_InventoryService.UpdateFolder(folder))
@@ -369,7 +367,6 @@ namespace OpenSim.Server.Handlers.Asset
byte[] HandleMoveFolder(Dictionary<string,object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
UUID parentID = UUID.Zero;
UUID.TryParse(request["ParentID"].ToString(), out parentID);
UUID folderID = UUID.Zero;
@@ -387,7 +384,6 @@ namespace OpenSim.Server.Handlers.Asset
byte[] HandleDeleteFolders(Dictionary<string,object> request)
{
Dictionary<string,object> result = new Dictionary<string,object>();
UUID principal = UUID.Zero;
UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
List<string> slist = (List<string>)request["FOLDERS"];
@@ -408,7 +404,6 @@ namespace OpenSim.Server.Handlers.Asset
byte[] HandlePurgeFolder(Dictionary<string,object> request)
{
Dictionary<string,object> result = new Dictionary<string,object>();
UUID folderID = UUID.Zero;
UUID.TryParse(request["ID"].ToString(), out folderID);
@@ -421,7 +416,6 @@ namespace OpenSim.Server.Handlers.Asset
byte[] HandleAddItem(Dictionary<string,object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
InventoryItemBase item = BuildItem(request);
if (m_InventoryService.AddItem(item))
@@ -432,7 +426,6 @@ namespace OpenSim.Server.Handlers.Asset
byte[] HandleUpdateItem(Dictionary<string,object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
InventoryItemBase item = BuildItem(request);
if (m_InventoryService.UpdateItem(item))
@@ -443,7 +436,6 @@ namespace OpenSim.Server.Handlers.Asset
byte[] HandleMoveItems(Dictionary<string,object> request)
{
Dictionary<string,object> result = new Dictionary<string,object>();
List<string> idlist = (List<string>)request["IDLIST"];
List<string> destlist = (List<string>)request["DESTLIST"];
UUID principal = UUID.Zero;
@@ -482,7 +474,6 @@ namespace OpenSim.Server.Handlers.Asset
byte[] HandleDeleteItems(Dictionary<string,object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
UUID principal = UUID.Zero;
UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
List<string> slist = (List<string>)request["ITEMS"];