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https://github.com/opensim/opensim.git
synced 2026-08-07 09:45:47 +08:00
remove some mono compiler warnings and unnecessary dictionary instantiations
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@@ -347,7 +347,6 @@ namespace OpenSim.Server.Handlers.Asset
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byte[] HandleAddFolder(Dictionary<string,object> request)
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{
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Dictionary<string,object> result = new Dictionary<string,object>();
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InventoryFolderBase folder = BuildFolder(request);
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if (m_InventoryService.AddFolder(folder))
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@@ -358,7 +357,6 @@ namespace OpenSim.Server.Handlers.Asset
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byte[] HandleUpdateFolder(Dictionary<string,object> request)
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{
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Dictionary<string, object> result = new Dictionary<string, object>();
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InventoryFolderBase folder = BuildFolder(request);
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if (m_InventoryService.UpdateFolder(folder))
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@@ -369,7 +367,6 @@ namespace OpenSim.Server.Handlers.Asset
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byte[] HandleMoveFolder(Dictionary<string,object> request)
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{
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Dictionary<string, object> result = new Dictionary<string, object>();
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UUID parentID = UUID.Zero;
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UUID.TryParse(request["ParentID"].ToString(), out parentID);
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UUID folderID = UUID.Zero;
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@@ -387,7 +384,6 @@ namespace OpenSim.Server.Handlers.Asset
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byte[] HandleDeleteFolders(Dictionary<string,object> request)
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{
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Dictionary<string,object> result = new Dictionary<string,object>();
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UUID principal = UUID.Zero;
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UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
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List<string> slist = (List<string>)request["FOLDERS"];
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@@ -408,7 +404,6 @@ namespace OpenSim.Server.Handlers.Asset
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byte[] HandlePurgeFolder(Dictionary<string,object> request)
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{
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Dictionary<string,object> result = new Dictionary<string,object>();
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UUID folderID = UUID.Zero;
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UUID.TryParse(request["ID"].ToString(), out folderID);
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@@ -421,7 +416,6 @@ namespace OpenSim.Server.Handlers.Asset
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byte[] HandleAddItem(Dictionary<string,object> request)
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{
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Dictionary<string, object> result = new Dictionary<string, object>();
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InventoryItemBase item = BuildItem(request);
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if (m_InventoryService.AddItem(item))
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@@ -432,7 +426,6 @@ namespace OpenSim.Server.Handlers.Asset
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byte[] HandleUpdateItem(Dictionary<string,object> request)
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{
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Dictionary<string, object> result = new Dictionary<string, object>();
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InventoryItemBase item = BuildItem(request);
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if (m_InventoryService.UpdateItem(item))
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@@ -443,7 +436,6 @@ namespace OpenSim.Server.Handlers.Asset
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byte[] HandleMoveItems(Dictionary<string,object> request)
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{
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Dictionary<string,object> result = new Dictionary<string,object>();
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List<string> idlist = (List<string>)request["IDLIST"];
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List<string> destlist = (List<string>)request["DESTLIST"];
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UUID principal = UUID.Zero;
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@@ -482,7 +474,6 @@ namespace OpenSim.Server.Handlers.Asset
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byte[] HandleDeleteItems(Dictionary<string,object> request)
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{
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Dictionary<string, object> result = new Dictionary<string, object>();
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UUID principal = UUID.Zero;
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UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
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List<string> slist = (List<string>)request["ITEMS"];
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