Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
	OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
This commit is contained in:
Melanie
2012-05-02 01:37:51 +01:00
13 changed files with 444 additions and 180 deletions

View File

@@ -39,13 +39,23 @@ namespace OpenSim.Region.Framework.Interfaces
public interface IEntityTransferModule
{
void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position,
Vector3 lookAt, uint teleportFlags);
/// <summary>
/// Teleport an agent within the same or to a different region.
/// </summary>
/// <param name='agent'></param>
/// <param name='regionHandle'>
/// The handle of the destination region. If it's the same as the region currently
/// occupied by the agent then the teleport will be within that region.
/// </param>
/// <param name='position'></param>
/// <param name='lookAt'></param>
/// <param name='teleportFlags'></param>
void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags);
bool TeleportHome(UUID id, IClientAPI client);
void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination,
Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq);
Vector3 position, Vector3 lookAt, uint teleportFlags);
bool Cross(ScenePresence agent, bool isFlying);